Those with Bijuu inside of their body are known as Jinchuuriki. They will be labeled with a class beyond that of an S rank. Ninja with a completely trained Jinchuuriki will be defined as Z Ranks. This doesn't offer any particular bonuses, however you will be given an Orange color to define you from the rest of the members.
Being a Jinchuuriki obviously grants you amazing abilities beyond that of a normal shinobi. Each Tailed Beast gives more power, depending on how many tails it has. Upon receiving a Bijuu with higher power, you will need more training to fully master the state of your Bijuu and become a full Jinchuuriki. Until you are able to do so, you will lose additional chakra upon transformation. All Jinchuuriki transformations will be classified as S rank, however the Jinchuuriki of said Bijuu can use it at any level. Note that this only applies to the transformations themselves, actual Jutsu still follow the standard usage policy and must be trained. All Bijuu have the ability to communicate telepathically with each other as well as their Jinchuuriki. Note: you will have to train all of the skills your Bijuu has as well as abilities the Bijuu can give you. For example, Shukaku can use all Wind Style Techs, BUT you have to train them with him first. Also, Shukaku can pass on Sand Manipulation to its Jinchuuriki, BUT the Jinchuuriki has to train it. Custom techs can be made for your Bijuu
- Jinchuuriki/Bijuu Techs:
- Borrow Power:
Name: Borrow Power
Class: S
Element: None
Hand Seals: None
Range: Self
Duration: 1
Description: The user gains the Chakra of their Bijuu, allowing them to tap into the resources provided to them. This grants the user 25% of the total Chakra pool given to their Bijuu. This is available for all Jinchuuriki once trained. This cannot be used in the same thread as "Raw Chakra Cloak" or "Bijuu Cloak".
Weaknesses: This ability can only be used once every ten posts. This skill requires a 2,000 WC Training Thread to Gain
- Raw Chakra Cloak:
Name: Raw Chakra Cloak
Class: Bijuu
Element: None
Hand Seals: None
Range: Self
Duration: Upkeep (15 Chakra per tail)
Description: The user is coated in chakra given by their tailed beast. This chakra appears red and has black bubbles in it. The user remains humanoid and has a set number of tails radiate off of their body. This chakra is immensely powerful and slowly deteriorates the flesh of those who are coated in it. However, it grants the user a tremendous amount of Chakra to assist them in their battle. This form is generally spontaneous. The amount of chakra the user gains depends on how many tails are used in this form. The amount of tails also increases the user's strength capabilities. No user may surpass the number of tails their Bijuu possesses. The user must remain one tail under the maximum to use this form. Once activated, this transformation cannot be deactivated until the user meets the incapacitation post mark or they run out of chakra. Should the user use all of their chakra, they will be left with 1 Chakra and be considered unconscious. Below are the statistic changes based on the number of tails given.- One- Gains 10% of their Bijuu's chakra pool. Gains 1 Tier of Ninjutsu. Incapacitates the user after 11 turns. Require 100 WC hospitalization thread after use.
- Two- Gains 15% of their Bijuu's chakra pool. Gains 1 Tier of Taijutsu, Incapacitates the user after 10 turns. Requires 200 WC hospitalization thread after use.
- Three- Gains 20% of their Bijuu's Chakra Pool. Incapacitates the user after 9 turns. Requires 325 WC Hospitalization thread after use.
- Four- Gains 22% of their Bijuu's Chakra pool. Gains 1 Tier of Taijutsu. Incapacitates user after 8 turns.
- Five- Gains 25% of their Bijuu's chakra pool. Gains 1 Tier of Ninjutsu. Incapacitates user after 7 turns.
- Six- Gains 27% of their Bijuu's chakra pool. Gains 1 Tier of Taijutsu. Incapacitates the user after 6 turns.
- Seven- Gains 30% of their Bijuu's chakra. Incapacitates the user after 5 turns.
- Eight- Gains 35% of their Bijuu's chakra. Gains 1 tier of Sensory. Incapacitates the user after 4 turns.
Weaknesses: Each tail of this form kills you faster and faster. On top of that, each tail of this form requires a 1500 WC training and you must advance numerically, starting from 0.- One- Gains 10% of their Bijuu's chakra pool. Gains 1 Tier of Ninjutsu. Incapacitates the user after 11 turns. Require 100 WC hospitalization thread after use.
- Bijuu Cloak:
Name: Bijuu Cloak
Class: Biuu
Element: None
Hand Seals: 2 Turn Startup
Range: Self
Duration: Upkeep(20 Chakra per tail)
Description: The user begins to glow with an aura represented by their full mastery of their Bijuu. This form requires full training of their Raw Tail forms up to their maximum. This form grants an additional 2x chakra gain from their Bijuu's chakra pool (cannot surpass one's limit, however additional chakra can be later pulled from the pool until the full percentage has been retrieved) as well as a Ninjutsu and Taijutsu tier increase on top of whatever bonuses their maximum raw form would offer. This form is the representation of a perfect mastery of one's Bijuu. This form however can be deactivated at will.
Weakness: Requires 5k WC to train. Requires mastery of Raw Chakra form.
- Bijuu Form:
Name: Bijuu Form
Class: Bijuu
Element: None
Hand Seals: 3 Turns
Range: Self
Duration: Upkeep (75 Chakra per turn)
Description: The user turns into a physical manifestation of their Bijuu. The Jinchuuriki now share a mind inside of this massive body. The character would now RP as if he was the Bijuu itself, as all chakra costs will now come directly from the Bijuu's chakra pool as well. This will vary for each Jinchuuriki and their Bijuu
Weaknesses: The user is massive and can't be too delicate. Requires 5k WC to train. Also requires "Bijuu Cloak" to be trained.
- Tailed Beast Ball:
Name: Tailed Beast Ball
Class: Ninjutsu
Element: None
Hand Seals: 1 Post Charge
Range: 100m
Duration: 1 post
Description: The Jinchuuriki focuses chakra into both of their hands by extending their arms with the palms pointed outward. Large amounts of chakra manifest into this orb. After one full turn, they can then project the ball at Taijutsu Adept speeds to a target up to 100m away. The impact of this sphere will create a blast radius of damage up to 5m away from the origin point.
Weaknesses: Can only be used once every five posts. Requires 3k WC to train.
- Loan Power:
Name: Loan Power
Rank: S
Type: Bijuu
Element: N/A
Range: Touch
Duration: Upkeep
Hand Seals/Charge up: None
Description: The user can lend chakra to a friend. The cost of jutsu goes directly to the target of this jutsu. The user is able to pay as much chakra as they like for this jutsu. If more than 30 chakra is lent on upkeep to said person, they a shield is created around them that is capable of guarding up to 1 S rank jutsu. If the shield is broken, the cost will need to be paid to restore it. Once the amount of chakra that person is receiving is less than 30, the shield will disappear.
Weakness: This requires a lot of the user's own chakra to keep up. Requires 5k WC to train.
Bijuu Chakra Pools and Training
The following are the initial chakra pools of Bijuu. Also listed is how many words it takes to have the Bijuu consider you as a "friend". You may still use their power before becoming friends, however they will only lend it to you in life or death situations. Administrators will need to approve their use until you have "become friends".
Tail Number - Initial Chakra Pool - WC to be "Friends"
One Tails - 800 Chakra - 8k
Two Tails - 700 Chakra - 5k
Three Tails - 800 Chakra - 6k
Four Tails - 800 Chakra - 9k
Five Tails - 900 Chakra - 7k
Six Tails - 700 Chakra - 7k
Seven Tails - 600 Chakra - 5k
Eight Tails - 1,000 Chakra - 6k
Nine Tails - 1,200 Chakra - 15k
These pools can be expanded by 10%, up to five times by completing a 3k WC training thread with said Bijuu.
As for the Bijuu, the owners of the Bijuu will be allowed to format their own Bijuu how they please, but naturally I will be in charge of these approvals.
Last edited by Ryan on Fri Dec 26, 2014 8:55 pm; edited 1 time in total