This system is more for Kage than anything else. They will need to study this system and process everything to the best of their ability in order to ensure the survival of their village. They should know this inside and out before long, as they can be kicked from their position for not maintaining it.
Every settlement with more than 4 or more members active within it will be known as a settlement as long as a leader claims it. There are however conditions:
As soon as a settlement is made, the population will begin to build. Population will start at 200. However, once every month, the seasons will change in the roleplay timeline. A roll will be required during this time, and it will either be done by the leader or staff. the die that will be chosen will be decided by the size of the village.
Population < 500 = Small Village Die (6 Sides)
500 < Population < 1000 = Medium Village (9 Sides)
Population > 1000 = Large Village (12 sides)
This roll will determine the number of deaths during that season. Certain seasons will have more people killed off than others. One season passes every month, on the first(meaning one year passes each 4 months). Population need to be calculated by the 7th of said week, or the Kage may be replaced.
Winter: 20x Dice Roll dies
Spring: 5x Dice Roll dies
Summer: 10x Dice Roll dies
Fall: 5x Dice roll dies
Note: These rolls are done at the end of a season
Income is also decided by how much population you have, meaning to have a higher population is a good thing. However, you will need to spend money to make money. The following is income based on village.
*For each additional 500 population, the village income increases by 1.5k
There are a multitude of things the Kage will be able to upgrade with the village Ryo. Upgrading things within the village means bettering your villagers. For example, should you upgrade the weapons shop, it will be able to make stronger weapons as well as cheapen the price of making them. This applies to things such as jutsu shops, item shops and more.
Buying Troops
Buying troops is pretty simple. Pricings will be given below.
Genin: 100 Ryo per troop
Chunin: 225 Ryo per troop
Jounin: 400 Ryo per troop
When in battle, naturally Jounin troops are stronger than Genin. Each troop is worth a specific amount of points. Jounin are 3, Chunin are 2, Genin are 1. This means a Jounin can take down 3 Genin before dying, or 1 Jounin before dying. The more troops you have the more likely you are to win a battle. Any remaining troops go back to the village's count after battle. However, you cannot buy more troops than your Barracks can hold.
Buying Population
Buying population allows your village to gain more money over time.
Buying 1 Population will cost you 25 Ryo. This means 10 people will cost you 250 and so on.
Economy
At the end of the season, the 50% of whatever money is in the village total Ryo can be distributed to the PC's in that village as a "Tax Refund". This money does come out of the Village funds and is provided as a sense of salary. Everyone gets an equal share. This means if the village has 1k Ryo remaining, 500 can be distributed. If there are 5 people in the village, everyone will get 100, should everyone have equal shares. The leader get to decide how many shares each category of ninja receive.
Defenses
People within a village are free to make their own custom defenses such as iron golems, traps and basically anything you can think of. however these will need to be purchased and will be given a custom pricing from an administrator.
*Each village leader will be required to keep a "Village Info Card" which will be in the Ninja World Databook" Forum.*
Every settlement with more than 4 or more members active within it will be known as a settlement as long as a leader claims it. There are however conditions:
- Must have four PC chars living within it.
- These chars cannot belong to any other village
- Must have a settlement to exist on (land)
- Must have 200 population
- Must have a leader
- Spend 1k Ryo to open village
As soon as a settlement is made, the population will begin to build. Population will start at 200. However, once every month, the seasons will change in the roleplay timeline. A roll will be required during this time, and it will either be done by the leader or staff. the die that will be chosen will be decided by the size of the village.
Population < 500 = Small Village Die (6 Sides)
500 < Population < 1000 = Medium Village (9 Sides)
Population > 1000 = Large Village (12 sides)
This roll will determine the number of deaths during that season. Certain seasons will have more people killed off than others. One season passes every month, on the first(meaning one year passes each 4 months). Population need to be calculated by the 7th of said week, or the Kage may be replaced.
Winter: 20x Dice Roll dies
Spring: 5x Dice Roll dies
Summer: 10x Dice Roll dies
Fall: 5x Dice roll dies
Note: These rolls are done at the end of a season
Income is also decided by how much population you have, meaning to have a higher population is a good thing. However, you will need to spend money to make money. The following is income based on village.
Population | Income |
200-500 | 2.5k Ryo per season |
501-750 | 5k Ryo per season |
751-1000 | 8.5k Ryo per season |
1001-1250 | 11k Ryo per season |
1251-1500 | 13.5k Ryo per season |
1501-2000 | 15k Ryo per season |
There are a multitude of things the Kage will be able to upgrade with the village Ryo. Upgrading things within the village means bettering your villagers. For example, should you upgrade the weapons shop, it will be able to make stronger weapons as well as cheapen the price of making them. This applies to things such as jutsu shops, item shops and more.
- Upgrades:
- Weapons Shops:
Weapon Shops affect the weapons and tools within your village. These can range from kunai to broadswords, but this only affect the generic weapon. Abilities added to said weapons will be included in ability shop.
Level One:
Can make weapons up to C rank
No discount on weapons
500 Ryo
Level Two:
Can make weapons up to B rank
Weapons C rank and lower have a 10% Ryo discount for all villagers
2500 Ryo
Level Three:
Can make weapons up to A rank
Weapons B rank and lower have a 15% Ryo discount for all villagers
5000 Ryo
Level Four:
Can make weapons up to S rank
Weapons C rank and lower have a 50% discount
Weapons B rank have a 20% discount
10000 Ryo
Level Five:
Weapons B and lower have a 50% discount
Weapons A rank have a 25% Ryo discount
15000 Ryo
- Armor Shops:
Weapon Shops affect the weapons and tools within your village. These can range from kunai to broadswords, but this only affect the generic weapon. Abilities added to said weapons will be included in ability shop.
Level One:
Can make armor up to C rank
No discount on armor
500 Ryo
Level Two:
Can make armor up to B rank
Armor C rank and lower have a 10% Ryo discount for all villagers
2500 Ryo
Level Three:
Can make armor up to A rank
Armor B rank and lower have a 15% Ryo discount for all villagers
5000 Ryo
Level Four:
Can make armor up to S rank
Armor C rank and lower have a 50% discount
Armor B rank have a 20% discount
10000 Ryo
Level Five:
Armor B and lower have a 50% discount
Armor A rank have a 25% Ryo discount
15000 Ryo
- Items Shops:
Item Shops affect the items in your village, such as pills or scrolls. Abilities added to said items will be included in ability shop, though most items have a purpose and do not need an ability.
Level One:
Can make items up to C rank
No discount on items
500 Ryo
Level Two:
Can make Items up to B rank
Items C rank and lower have a 10% Ryo discount for all villagers
2500 Ryo
Level Three:
Can make Items up to A rank
Items B rank and lower have a 15% Ryo discount for all villagers
5000 Ryo
Level Four:
Can make Items up to S rank
Items C rank and lower have a 50% discount
Items B rank have a 20% discount
10000 Ryo
Level Five:
Items B and lower have a 50% discount
Items A rank have a 25% Ryo discount
15000 Ryo
- Ability Shops:
Abilities refer to special enchantments put on weapons, items or armor in order to have it do something... special.
Level One:
Can make abilities up to C rank
No discount on abilities
1000 Ryo
Level Two:
Can make abilities up to B rank
Abilities C rank and lower have a 10% Ryo discount for all villagers
4000 Ryo
Level Three:
Can make abilities up to A rank
Abilities B rank and lower have a 15% Ryo discount for all villagers
6500 Ryo
Level Four:
Can make abilities up to S rank
Abilities C rank and lower have a 50% discount
Abilities B rank have a 20% discount
12500 Ryo
Level Five:
Abilities B and lower have a 50% discount
Abilities A rank have a 25% Ryo discount
17000 Ryo
- Walls:
Walls help determine how long it will take an attacking village to enter your own village. As long as they are outside of the walls, your village is safe. Walls refer to wall height, material, durability, layers and troop gain. Durability refers to how easily the wall is broken. The best way to find this out is to look at the Jutsu Strengths Point System. So, in order to find the wall durability, look at the points given to the specific jutsu rank and multiply it by 5. This means if a wall is C ranked, it will take 35 points to break. However, the number of layers it is increases it as well by double the original amount, per wall. After upgrading walls to the next level, the number of layers resets and takes the amount given on the default of the next level. Troop advantage gives your troops strength while fighting in your walls. This means that if 500 troops are stationed in your village and your village is attacked and you have a 1.2x boost, your defending troops will be equivalent to 600 troops.
Level One:
3m tall
Made of wooden planks
C rank durability
One layer
Troops gain no bonus while fighting on/behind
500 Ryo
*additional layers are 200 Ryo
Level Two:
5m tall
Made of stone
B rank durability
One layer
Troops gain 1.1x bonus while fighting behind/on
2500 Ryo
*additional layers are 500 Ryo
Level Three:
10m tall
Made of stone
B rank durability
Two layers
Troops gain 1.3x bonus while fighting on
5000 Ryo
*additional layers are 1200 Ryo
Level Four:
20m tall
Made of iron
A rank durability
One layer
Troops gain 1.4x bonus while fighting on
10000 Ryo
*additional layers are 2500 Ryo
Level Five:
35m tall
Made of iron
A rank durability
Two layers
Troops gain 1.5x bonus while fighting on/behind
15000 Ryo
*additional layers are 3000 Ryo
Level Six:
50m tall
Made of titanium
S rank durability
Three layers
Troops gain 1.5x bonus while fighting on/behind
25000 Ryo
*additional layers are 5000 Ryo
- Barracks:
Barracks purely determine the amount of NPC troops you can hold within your village. These troops can be used to attack or defend. See Troops for purchase.
Level One:
Holds 100 troops
1000 Ryo
Level Two:
Holds 150 Troops
2500 Ryo
Level Three:
Holds 250 Troops
4000 Ryo
Level Four:
Holds 375 Troops
6000 Ryo
Level Five:
Holds 500 Troops
*Can spend 10000 Ryo for another 100 Troops space, infinitely
10000 Ryo
- Transportation:
Buying transportation upgrades all the villagers within that village to go to locations they desire easier as well as in a safer manner as they gain escorts. The default is twelve hours.
Level One:
10 hours to travel
1000 Ryo
Level Two:
8 hours to travel
2500 Ryo
Level Three:
6 hours to travel
4000 Ryo
Level Four:
4 hours to travel
2 NPC jounin escorts (costs member 250 Ryo)
6000 Ryo
Level Five:
4 hours to travel
4 NPC jounin escorts (costs member 500 Ryo)
10000 Ryo
Buying Troops
Buying troops is pretty simple. Pricings will be given below.
Genin: 100 Ryo per troop
Chunin: 225 Ryo per troop
Jounin: 400 Ryo per troop
When in battle, naturally Jounin troops are stronger than Genin. Each troop is worth a specific amount of points. Jounin are 3, Chunin are 2, Genin are 1. This means a Jounin can take down 3 Genin before dying, or 1 Jounin before dying. The more troops you have the more likely you are to win a battle. Any remaining troops go back to the village's count after battle. However, you cannot buy more troops than your Barracks can hold.
Buying Population
Buying population allows your village to gain more money over time.
Buying 1 Population will cost you 25 Ryo. This means 10 people will cost you 250 and so on.
Economy
At the end of the season, the 50% of whatever money is in the village total Ryo can be distributed to the PC's in that village as a "Tax Refund". This money does come out of the Village funds and is provided as a sense of salary. Everyone gets an equal share. This means if the village has 1k Ryo remaining, 500 can be distributed. If there are 5 people in the village, everyone will get 100, should everyone have equal shares. The leader get to decide how many shares each category of ninja receive.
- How Shares Work:
The term "shares" is used when a group of people all gain one large set of money. However, those who do a greater job will generally receive more than one share. To do this, add up how many shares everyone will have.
Step 1: Add up all of the shares. If you have three people with three shares, and two people with one share, the total amount of shares will come out to 11.
Step 2: Divide the amount of loot by the number of shares. If you have 11 shares and 11 ryo, each share will be worth 1 Ryo
Step 3: Distribute loot equal to the value of a share multiplied by how many shares that individual earned. If each share is worth 1 Ryo and I gained three shares, I gain three Ryo
Defenses
People within a village are free to make their own custom defenses such as iron golems, traps and basically anything you can think of. however these will need to be purchased and will be given a custom pricing from an administrator.
*Each village leader will be required to keep a "Village Info Card" which will be in the Ninja World Databook" Forum.*
Last edited by Ryan on Tue Feb 24, 2015 8:04 pm; edited 4 times in total