- D Rank:
- Name:Kirigakure no Jutsu - Hidden Mist Technique
Rank: D
Type:Ninjutsu
Element:Water
Range:Area
Duration: Maintainable
Hand Seals/Charge up:Tiger
Description:This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Name:Kugutsu Suiton: Yōu no Mai - Puppet Water Release: Dance of Mystic Rain
Rank:D
Type:Nin/Puppet
Element:Water
Range:20m
Duration: 1post
Hand Seals/Charge up: -
Description:The puppeteer wraps the enemy with chakra strings in an effort to bind and restrict their movements, and then has the puppets spew water on the opponent. This technique was especially effective on Gaara as it prevented him from manipulating his sand which was soaked in water.
Name:Suiton: Kokuu no Jutsu - Water Release: Black Rain Technique
Rank:D
Type:Nin
Element:Water
Range:15m (Moveable)
Duration: Maintainable
Hand Seals/Charge up:Ram → Snake → Tiger
Description:This technique creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. This technique was first used to burn down Idate Morino's boat, after it was lit with fire.
Name:Water Release: Hiding in Water Technique
Rank:D
Type:Nin
Element:Water
Range:Self
Duration: Maintainable
Hand Seals/Charge up: -
Description:The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards. In the anime, a member of the Nokizaru Group also employed this technique during a mission to retrieve a scroll from Kumogakure shinobi. While leaving concealment, water simply appeared on the floor and rose up, revealing the user.
- C Rank:
- Name:Mizu Tatsumaki - Tornado of Water
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: 1post
Hand Seals/Charge up:Ram → Horse → Bird
Description:This is a technique that utilises water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Name:Mizu Bunshin no Jutsu - Water Clone
Rank:C
Type:Nin
Element:Water
Range:25m
Duration: Maintainable
Hand Seals/Charge up:Tiger
Description:The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power.[2] Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name:Suirō no Jutsu - Water Prison Technique
Rank:C
Type:Nin
Element:Water
Range:Arms reach.
Duration: Maintainable
Hand Seals/Charge up:Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands
Description:This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
Name:Suiton: Teppōdama - Water Release: Gunshot
Rank:C
Type:Nin
Element:Water
Range:All Ranges
Duration: 1post
Hand Seals/Charge up:Tiger
Description:The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
Name:Suiton: Mizuame Nabara - Water Release: Starch Syrup Capturing Field
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: Area Effect
Hand Seals/Charge up:Ram → Tiger
Description:The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Name:Suiton: Mizurappa - Water Release: Wild Water Wave
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: 1post
Hand Seals/Charge up:Dragon → Tiger → Hare
Description:Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
- B Rank:
- Name:Suika no Jutsu - Hydrification Technique
Rank: B
Type:Nin/Bloodline(Hozuki)
Element:Water
Range: Self
Duration: Maintainable
Cooldown: 3 post
Description: This technique is making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. Elemental jutsu up to B-Rank ( or A-Ranked fire) will revert the user back to their normal state, while C-Ranked Earth jutsu will do the same. A-Ranked Taijutsu/Weaponry also revert the user back to their solid form. Lightning is said to stun them, so while in this form the user is more susceptible to lightning based attacks, being turned to their solid form if hit with anything C-ranked or above.
Name:Sensatsu Suishō - Thousand Flying Water Needles of Death
Rank:B
Type:Nin
Element:Water
Range:10m
Duration: 1post
Hand Seals/Charge up: Technique specific hand seals.
Description:Using this technique, Haku gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Haku is able to perform this jutsu with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves.
Name:Suiton: Bakusui Shōha - Water Release: Exploding Water Colliding Wave
Rank:B
Type:Nin
Element:Water
Range:All ranges (Area effect)
Duration: 1post
Hand Seals/Charge up:Snake
Description:The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
In the anime, Nagato seemingly used this through the Deva Path by punching the ground causing water to gush out of the ground instead of spitting it out of his mouth.
Name:Suiton: Goshokuzame - Water Release: Five Feeding Sharks
Rank:B
Type:Nin
Element:Water
Range:All Ranges
Duration: 1post
Hand Seals/Charge up:Put both hand palms together then slam one hand on the water's surface
Description:The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
Name:Suiton: Gōsuiwan no Jutsu - Water Release: Great Water Arm
Rank:B
Type:Nin/Bloodline(Hozuki)
Element:Water
Range:Self
Duration: Maintainable
Hand Seals/Charge up: -
Description:By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors.
Name:Suiton: Daibakuryū - Water Release: Great Waterfall Flow
Rank:B
Type:Nin
Element:Water
Range:20m
Duration: 1post
Hand Seals/Charge up:Boar → Dog → Bird → Monkey → Ram
Description:By mixing a source of water with chakra, the user can create a whirlpool of differentiating sizes in order to drown their opponent.
Name: Suiton: Suiryūben [Water Release: Water Dragon Whip]
Rank: B
Type: Ninjutsu
Used For: Offensive
Element: Water
Range: 20 meters
Duration: Instant
Hand Seals/Charge up: Tiger
Description:
This technique creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets.
Name: Heavenly Weeping
Rank: B
Type: Ninjutsu
Used For: Offensive
Element: Water
Range: 5 meters
Duration: 1 post
Hand Seals/Charge up: Rat, Monkey, Snake.
Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.
- A Rank:
- Name:Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Rank:A
Type:Nin
Element:Water
Range: 25m
Duration: 1post
Hand Seals/Charge up:Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Description:This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
- S Rank:
- Name:Suirō Sameodori no Jutsu - Water Prison Shark Dance Technique
Rank:S
Type:Nin
Element:Water
Range:All Ranges
Duration: Maintainable
Hand Seals/Charge up: 2Post charge up
Description:After using the Water Release: Great Exploding Water Colliding Wave and fusing with Samehada, Kisame Hoshigaki acts as the centre of the resultant giant dome of water. Once this technique has been activated, the dome alters its position in order to reflect the direction of his movements, making it difficult for his target to escape as long as he continues his pursuit. This technique provides Kisame a tremendous field advantage, as his fused form grants him the ability to breathe and freely move underwater, while his target continues to drown as they attempt to futilely escape the large body of water. This technique is extremely effective in one on one fights, but the user would probably not be able to contain two enemies fleeing in opposite directions.
Name:Suiton: Dai Bakusui Shōha - Water Release: Great Exploding Water Colliding Wave
Rank:S
Type:Nin
Element:Water
Range:40m
Duration: Maintainable
Hand Seals/Charge up:Ram
Description:This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. With this, Kisame can use his Water Prison Shark Dance Technique.
Name:Suiton: Daikōdan no Jutsu - Water Release: Great Shark Bullet Technique
Rank:S
Type:Nin
Element:Water
Range:35m
Duration: 1post
Hand Seals/Charge up:Clap → Snake → Technique Specific Seal
Description:The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.