MEDICAL:
Name: Mystical Hand
Rank: D
Type: Medical
Element: Non-elemental
Range: 5 meters
Duration: 1 post
Hand Seals/Charge up: none
Description: A technique which concentrates chakra into the hand, capable of healing wounds when placed over them to a certain degree. A basic healing technique easily learned, but only capable of recovering light wounds.
Weakness: Melee/Range Attacks
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Name: Mystical Force
Rank: C
Type: Medical
Element: Non-elemental
Range: 5 Meters
Duration: 1-2 posts
Hand Seals/Charge up: I, Umi, Tori
Description: An advanced Healing technique, this allows the user to heal at a stronger level than previously, though the concept behind this technique is the same, as such, this technique is able to recover the bodys internal damage, though it cannot repair any external bleeding wounds.
Weakness: Melee/Range attacks
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Name: Medical Assistant
Rank: C
Type: Medical/Clone
Element: Non-elemental
Range: Until released in posts
Duration: Until released in posts
Hand Seals/Charge up: Tori, Umi, U, Tatsu
Description: A rather unique clone technique that creates a specialized clone not intended to assist the user in combat, but in support. This clone lacks any offensive abilities, but instead plays a supportive role by being capable of performing many Medical techniques, as well as directly restore the Hp of its targets. Plus, many medics claim it works wonders in cleaning and preparing preparing hospital wards...
Weakness: Melee/Range Attack
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Name: Tranquilize
Rank: B
Type: Medical
Element: Non-elemental
Range: 5 meters
Duration:1-2 posts
Hand Seals/Charge up: Tatsu, U, Mi
Description: A calming technique that uses chakra to stimulate soothing mechanisms within the mind. Originally created as a sedative, this serves a purpose in combat by granting the target clear, focused thoughts even in the midst of a high intensity battle. Alternatively, with a higher concentration this can also be used for the opposite effect to leave targets with clouded thoughts and difficulty concentrating.
Weakness: Melee/Range attacks
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Name: Resuscitate
Rank: B
Type: Medical
Element: Non-elemental
Range: 5 Meters
Duration: 2 posts or 1,500 words
Hand Seals/Charge up: Mi, Umi, I, Tora, Ino
Description: Perhaps the most potent healing techniques, this is a powerful Jutsu is able to recall a person from the brink of death, creating an intense aura around the target that both revives and protects them from immediate harm. Caution is given for use during combat; though this technique is capable of restoring a near-dead victim, it barely brings them to a conscious level; immiedite care is needed unless they risk falling back into the same state.
Weakness: Melee/Range attacks
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Name: Angelic Blessing
Rank: B
Type: Medical
Element: Non-elemental
Range: 5 Meters
Duration: 1,500+ Words
Hand Seals/Charge up: Tatsu, Umi, Tora, Tora, Hitsuji, I, I, Umi, Ino
Description: A powerful, reliable healing technique that heals even the most lethal of wounds almost instantaneously. This technique, rather than simply having the users hands glow, actually causes the target themselves to glow brightly in an aura of restorative chakra.
Weakness: Any Form of Attack
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FIRE:
Name:Infernal Ember
Rank: E
Type: Ninjutsu
Element:Fire
Range: 30 Meters
Duration: 1 Post
Hand Seals/Charge up: Saru, Tori
Description: A jutsu that allows the user to create a small flame, throwing it at a target. When launched, this flame burst into a shower of small sparks that burn the victim. Creates a burst of embers, striking three times.
Special Action: Can be thrown.
Weakness: Water jutsu
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Name: Fireball
Rank: D
Type: Ninjutsu
Element: Fire
Range: 25 Meters
Duration: 1 post
Hand Seals/Charge up: Tori, Inu, Mi
Description: A standard fire technique that involves manipulating chakra into a concentrated ball of flame, before launching it towards a target in a burst of flames. This technique has many variations, such as directly exhaling the fireball or creating it within the palm of the user's hand.
Special Action - Grand Fireball: the user may increase the radius of the explosion to effect +1 target. However, this technique only deals 80% of the damage.
Special Action - Blazing Flare: the user may create a stronger and larger flame. This deals +5% damage.
Special Action - Mythical Phoenix Fire: the user may divide this attack into up to 5 smaller bursts of flame. 90% of the base damage is divided equally into however many bursts of flame are created.
Weakness: Water Jutsu
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Name: Infernal Hellfire
Rank: B
Type: Ninjutsu
Element: Fire
Range: 5 meters
Duration: 2 posts
Hand Seals/Charge up: Mi, Ne, Tatsu, Mi
Description: A powerful technique that coats an arm of the user with intense flames, this jutsu is used to directly strike a target physically. The flames produced by this technique are wild and nearly untamed, and melt through many surfaces like a blowtorch. Upon contact with the target, the flames shoot off from the arm of the user and transfer to the point of contact in a fiery blast. Trained users can even control the chakra to have a delayed effect.
Special Action - Hellfire Blast: the user may choose to lower this Jutsu's base damage by up to 50% and seal this reduced damage within the target upon the initial strike. At the end of the opponents post, 80% of the sealed damage then erupts in a burst of flames to damage the victim and +1 target. This has a the same chance to inflict a burn.
Weakness: Water Jutsu
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Name: Dragon Flame Bomb
Rank: A
Type: Ninjutsu
Element: Fire
Range: 50 Meters
Duration: 2 posts
Hand Seals/Charge up: Inu, Tori, Inu, I, U, Mi, Ushi, Uma, I
Description: A technique which kneads chakra into the form of a flowing, oriental-style dragon created entirly of flames. This technique is constantly fueled by the user's fire breath, meaning as long as the user continued to fuel this technique the dragon will continue to exist until it catches up with the target...Or the user takes a breath. Creates a torrent of flames in the shape of a dragon that strikes and bursts into an explosion of flames, with a chance of setting the target afire.
Special Action - Fire Dragon Devastation: The user may maintain this technique, granting this jutsu another chance to hit the original target or a new one. This may only be done when performing this technique normally, and only if the initial strike misses.
Special Action - Great Dragon Fire: the user may divide the attack into 4 large balls of fire in the shape of dragon heads. Each deals 30% of the damage, and have a chance of setting the target afire. Only 3 may hit.
Special Action - Dragon Hydra: the user may create a flame dragon with multiple heads. This allows this jutsu to strike up to three targets, however inflicts 60% of the damage.
Weakness:
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WATER:
Name: Water Gun
Rank: E
Type:Ninjutsu
Element: Water
Range: 15 Meters
Duration: 1 post
Hand Seals/Charge up: Inu, Umi, U
Description: A basic water jutsu that allows the user to condense moisture into their palm, then release it in a high pressure stream of water that pushes the target back painfully. The user condenses water into their palm, then shoots it in a small stream.
Weakness: Lightning Jutsu
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Name: Water Whip
Rank: D
Type: Ninjutsu
Element: Water
Range: 20 Meters
Duration: 1 post
Hand Seals/Charge up: Tatsu, Uma, Tora, I
Description: A technique which forms a long tendril of water that is shaped and reinforced with chakra, to the point where this technique is as strong as steel and can cut through many materials. This tendril can be wielded like a long whip to strike opponents. Strikes with a condensed stream of water.
Weakness: Lightning Jutsu
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Name: Aqua Fang
Rank: D
Type: Ninjutsu
Element: Water
Range: 25 Meters
Duration: 1 post
Hand Seals/Charge up: Tora, I, Inu, U, Saru
Description: A technique that upon use forms a sharp tendril of water through chakra. This tendril rapidly spins like a drill, and can be used to pierce targets. The pressure behind this technique is strong enough to cut through weaker materials. Creates a tendril of spiraling water .
Weakness: Lightning Jutsu
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Name: Grand Waterfall
Rank: C
Type: Ninjutsu
Element: Water
Range: 10 Meters
Duration: 2 posts
Hand Seals/Charge up: U, Umi, Tatsu, Hitsuji
Description: An advanced water jutsu that allows the user to create a powerful torrent of water that slams into the target. The force and amount of water created by this technique is great enough that it can knock the victim off their feet and leave them helpless until they regain themselves. Creates a vicious torrent of water that slams into the target.
Weakness:Lightning Jutsu
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Name: Impaling Hydro Jet
Rank: C
Type: Ninjutsu
Element: Water
Range: 30 Meters
Duration: 1-2 posts
Hand Seals/Charge up: I, Umi, Hitsuji, I, Tora, Saru
Description: A powerful jutsu that allows the user to shoot a thin stream of water from their mouth. The water's focal point has been concentrated so much that the high pressure beam of water, though thin, is able to cut flesh and was even rumored to be able to severe limbs better than the sharpest of blades. The user blows a pressurized jet of water.
Weakness: Lightning Jutsu
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Name: Water Prison
Rank: C
Type: Ninjutsu
Element: Water
Range: Physical Contact
Duration: Until Physical contact is released
Hand Seals/Charge up: Saru, Tora, Tori, Umi
Description: A technique which can be used to entrap a target within a sphere of water. This jutsu is initiated by the user placing their hand upon their target, using chakra to create a dome of pressurized water around their hand that traps the opponent in an inescapable prison. Reinforced with chakra, this sphere of water is as strong as steel and difficult to escape normally, though the user must be in physical contact with the prison in order for it to keep its shape.
Weakness: Lightning Jutsu
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Name: Torrential Vortex
Rank: B
Type: Ninjutsu
Element: Water
Range: 50 Meters
Duration: 3-5 posts
Hand Seals/Charge up: Saru, Tori, Ino, Ino, Tora
Description: A powerful water technique that gathers up a sphere of rotating water that upon release, creates a spiraling vortex of water that shreds apart a victim. While this can be used alone to create a small monsoon, when used upon a body of water this jutsu creates a swirling whirlpool that sucks any victims within the water, pulling them under the crushing weight of this jutsu before exploding in a burst of water.
Weakness: Lightning Jutsu
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Name: Water Shark Bomb
Rank: B
Type: Water
Element: Ninjustsu
Range: 200 Meters
Duration: 2-4 Posts
Hand Seals/Charge up: Mi, Tora, Ino, Umi, Tora, Mi
Description: A water ninjutsu that creates a large shark out of water, before launching it at high speeds at an opponent. This jutsu moves extremely fast, though it cannot turn well, giving targets a chance to avoid it. Eitherway though, this shark charges a target and bites down upon the victim, exploding in a powerful gush of water.
Creates a large shark out of water that charges into a target and explodes.
Special Action - Feeding Frenzy: The user may create 5 sharks of water. A single target may only be hit by 4 sharks, and this may be divided up among targets.
Special Action - Great Shark Bomb: the user may increase the base damage by +5% for more CP. This may be done twice.
Weakness: Lightning Jutsu
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Name: Grand Hydra Excavation
Rank: B
Type: Ninjutsu
Element: Water
Range: 15 FT
Duration: 2-3 posts
Hand Seals/Charge up: Hitsuji, Ino, Umi, Ino, Mi, Hitsuji, Tori
Description: A fearsome water jutsu that gathers all nearby sources of moisture whether it be pulled from the air, the ground, a nearby water source, or even created through chakra. Whichever the case, this creates a large spiraling typhoon nearly 15 feet in length that drills into the target and impales the area into a deep crater. Naturally, the chakra used in this technique increased the pressure of the drill to slice through most substances. This technique can be manipulated at a range through chakra, or can be channeled around the users arm for direct contact. Draws forth all nearby water to create a spiraling drill of water, striking 3 times
Weakness: Lightning Jutsu
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Name: Water Dragon Bullet
Rank: A
Type: Ninjutsu
Element: Water
Range: 150 Meters
Duration: 1000+ Words
Hand Seals/Charge up: Mi, Hitsuji, Ino, Ino, Mi, Toras, Mi
Description: A technique that uses chakra to shape water into the form of a large aquatic dragon that can be freely controlled by the user to either dive into a target to cause destructive damage or to protect the user from harm by shielding her with its pressurized body.
Creates a powerful dragon out of water, that can crash into a target.
Weakness: Lightning Jutsu
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