Note: Per the request of Ryan, a wc/ryo discount has been offered for the relearning of multiple ranked jutsu.
Name: Suiton: Tenseinobi Ameagari no Jutsu | Water Release: Natural Beauty after the Rain Jutsu
Rank: D
Type: Ninjutsu
Used For: Supplementary
Element: Suiton| Water Release
Range: 20 M in a Square
Duration: 3 Posts
Hand Seals/Charge up: Horse - Dog - Serpent
Description: For this technique, the user will form several hand-signs before sending out their chakra to act upon water within the surrounding area. The water will then rise up and accumulate within the air in the form of a blanket that covers an area equivalent to the amount of chakra used in the production of this technique. Drops of chakra enriched rain would then shower down, soaking anything and anyone caught down below. The exception being the user himself as the chakra based rain would avoid hitting sources of the users own chakra. This technique is linked to the users chakra, thus the user will always be at the center of the blanket. If there is an applicable light source above the blanket of water a light phenomenon will reflect on the area below, typically used for distractions.
Weakness: Anyone within a 3 Foot diameter of the user will remain dry. Must have a preexisting water source in order to use.
Name: Suiton: Hishuame no Jutsu | Water Release: Dagger Rainstorm Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range: 20 M
Duration: 1 Post
Hand Seals/Charge up: Dog - Boar - Bird - Ox - Hare - Ox - Half-Ram
Description: This is an effective technique that can overwhelm the opponent with a barrage of kunai composed of water. For this technique, the user will form several hand-signs before sending out Suiton natured chakra to act upon water within the surrounding area. This technique is partially limited by the amount of water to draw upon, though is capitalized at 30 kunai. With this technique, the user will cause water to bubble up in baseball sized spheres before pushing the water out, usually with a wave or direction of the arms, towards the opponent. This will cause the spheres to rapidly shoot in the direction the user dictates. As they take motion, these spheres elongate into kunai shaped daggers that can deliver piercing force equal to that of the typical shinobi tool. This can easily overwhelm an opponent, though the technique takes more time, concentration, and energy the more blades are in play. For a quick attack or distraction, only a handful of blades may be manipulated.
Weakness: Must have a pre-existing form of water to use.
Name: Suiton: Ekinokogiri no Jutsu | Water Release: Liquid Buzz Saw Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range: Below
Duration: 2 Post | 1 Post if thrown
Hand Seals/Charge up: Dog - Boar - Bird
Description: This is an effective technique that essentially creates a Fuuma Shuriken from water. After forming a string of hand-signs, the user will mold their Suiton natured chakra into this hands. Less skilled shinobi will require both hands to help with the shape manipulation, though this becomes less strenuous with experience. The user will draw water from the area and collect it into a lucid sphere before their palms before flattening it into a narrow cutting blade. Compressing the water not only modifies its shape to look like that of the for pronged shinobi weapon, but also causes the blue form to rapidly spin. The blade is held inches away from the user's clenched fist, and can continue to be held so long as the user does not break their grip. If the fist relaxes prior to throwing the blade, the shuriken will instantly liquify and splash back into normal water. In close combat, this creates a buzz saw like offensive, though the true nature of this technique is to be thrown like a typical shuriken for a ranged attack. The damage created is on par with a normal Fuuma shrunken unless if pitted against earthen defenses, in which case it will be weaker. The water blade will be destroyed after delivering its strike, turning back into nothing but a puddle.
Weakness: One of the users hands has to stay in a fixed position before being thrown or the jutsu will disperse.
Name: Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Secret Technique: Water Prison Jutsu
Rank: [ D ] • [ C ]
Type: Ninjutsu
Used For: Defensive | Supplementary
Element: Suiton | Water Release
Range: Arms reach
Duration: Maintainable
Hand Seals/Charge up: Snake → Ox → Clap Hands
Description: This is the Kōkkai clan's take on the classic Suirō no Jutsu | Water Prison Jutsu. This is an entrapment technique that draws on water from any point on a Kōkkai member's body to bind an opponent and hold them in stasis. For this technique, the user will form several hand-signs before reaching out, as though about to grip a nearby opponent. This will cause water to to be released from their body and encase the opponent in a sphere large enough to contain their entire body. To a lesser extent, in events where there is only little water, this technique can still be used to bind an opponent, though the sphere could only be large enough to lock the opponents hand in place. This would be particularly ineffective since the user and the opponent would be handcuffed in close quarters with the opponent still having full movement of everything except the trapped limb. However, if performed with enough water, this technique will completely immobilize a target. The downside of this, however, is that the user's arm must remain within the spherical prison to keep it in place, meaning they cannot move away from the trapped target, and will have trouble if multiple opponents are present. Because the Kōkkai utilize their Shio Mizuton | Salt Water Style their Suiton | Water Release techniques are much different. For starters, their water is black in nature making it impossible to see through, but also it is laced with salt which forces an opponent to keep their eyes shut. The captured prey will, oddly enough, still be able to breath and speak while captured. However, in the event the opponent avoids the initial capture, the sphere will still form around the user's hand. This large collection of chakra enriched water and salt causes the density of the water to increase, thus it can be used to block a potential counter on the user, this large collection of water can be used as a blunt object. By having ninjutsu as a specialty, the user can manipulate this heavily chakra laced water with single handed hand-signs from their free hand for use in one of their other known techniques.
Weakness: A limb from the user must be in contact with the technique at all times or it will disperse, thus leaving them handicapped in some fashion.
Name: Chibi Bunshin no Jutsu | Little Child Clone Technique
Rank: C
Type: Ninjutsu
Used For: Supplementary
Element: N/A
Range: 10 M
Duration: Clone Rules
Hand Seals/Charge up: N/A
Description: This is the result of Ōsharu's attempt to put a spin on the classic Kage Bunshin no Jutsu. This technique spawns up to 3 solid clones at the users discretion that stand at roughly three (3) feet in height, the majority of their mass being their oversize heads. In addition, their eyes are on the large side with their pupils being made to look like bright sparkling stars. Arguably annoying or adorable to some is their high pitched voices and squeaky noises that their body makes when steps are taken or depression is made on their body. Like clones created from the parent jutsu, any experience gained during their existence readily becomes available to the user upon the clones dispersing. Unfortunately, their strength is diminished by one tier of the users, but their speed remains constant due to their smallish figures. Lastly, these Chibi clones are limited to performing C rank and lower techniques known by the user with the exception of any other "Chibi Bunshin Techniques".
Weakness: Clone Rules, Partial Strength - Taijutsu Basic, Can only Perform C rank Techniques, One Hit K.O.
Name: Daburu Pisutoru no Jutsu | Double Pistol Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: N/A
Range: 20 M
Duration: 1 Post | Until Dispersed
Hand Seals/Charge up: Hand Gesture Specific
Description: Derived from the mechanics of the Chibi Bunshin no Jutsu, the user focuses chakra down the length of either outstretched arm and at a focal point at the end of the index finger, the thumb is raised upward making the overall appearance look like a hand pistol. Upon the thumb coming down like the hammer of a pistol, chakra will be forcibly erupted in the direction the arm is facing, expelling a single Chibi Bunshin in the process. Sobbing, crying, and flailing it's arms widely, the rate at which this fun-sized missile is launched poses enough force to crack a rib and send an opponent tumbling backward upon impact. However, this attack is meant as a feint to distract the foe, as even if the replica misses its mark it is dispelled the moment it passes next to the target when it uses both of it's arms to mimic firing duel wield pistols.
Immediately following this first clone’s dismissal, the chakra composing the first Chibi Bunshin reforms into two others, effectively making use of the Chibi Bunshin technique. These new clones, one spawning behind and the other in front of the opponent, both attempt to strike at the opponent with a taijutsu technique before dispersing. All the while, the first clone must have been dispersed within 5 meters of the opponent for the two other clones to be produced effectively.
Weakness: Has all weaknesses of the Chibi Bunshin technique, must be dispersed in 5 Meters of the target.
Name: Suiton: Jabujabu no Jutsu | Splashing Water Sounds Technique
Rank: [ C ]
Type: Sensory
Used For: Supplementary
Element: Suiton | Water Release
Range: Equivalent to users Sensory Skill
Duration: 2 Posts
Hand Seals/Charge up: One hand | Bird → Ox → Tiger → Ox → Bird
Description: The signature Sensory technique of Ōsharu Kōkkai uses the principal that water amplifies sound waves, thus the user extends their chakra into nearby water sources within their Sensory Skill's range, any medium of water works. The sound of any and all movements bounces along the water sources and feeds back to the user's Mind's Eye, this then creates a sonar like mapping of the given area including those within 2 meters of objects causing noise.
Weakness: Must have a present water source. Remaining completely still eliminates the chance of being found out.
Name: Kiri Tatari no Jutsu | Haunting Mist Technique
Rank: [ C ] • B
Type: Ninjutsu
Used For: Supplementary
Element: Suiton | Water Release
Range: 25 M
Duration: 3 Posts
Hand Seals/Charge up: Half-Ram
Description: This technique is an improvement on the classical Kirigakure no Jutsu, so widely used throughout the world. A C rank version of this technique can be used if their is a Pre-existing Mist Technique already in place.The improvement is gained, through channeling chakra to create the mist in a specific manner, creating a sort of chakra 'net', with molecules of water held together more tightly, in comparison to the initial mist technique. This tighter concentration results in two additional effects this technique has on the battlefield.
First is that, due to the mist being deliberately laced with interconnecting chakra, it significantly dampens any sounds that would be emitted by anyone or anything within. Sound waves would dissipate and vanish after traveling no longer than 2 meters from their source.
The second effect is that, due to a tighter and stronger connection between the particles that make up the mist, it is a lot harder to dissipate it through explosions or use of wind techniques. Those, while would be able to bash the mist away, would not tear these connections, only stretch them, and in time, the mist would return to its original place, rendering the effects of the wind attacks null and void.
Weakness: Explosions or Wind techniques of A rank or Higher can disperse the technique.
Name: Kōkkai Hijutsu: Kaisuiyoku no Jutsu | Kōkkai Secret Technique: Seawater Bath Jutsu
Rank: B • A • [ S ] (Must Purchase the S Rank version to acquire use of the B & A Ranks)
Type: Ninjutsu • Ijutsu
Used For: Supplementary
Element: Suiton | Water Release
Range: Touch
Duration: 3 Post
Hand Seals/Charge up: Snake → Rat → Bird → Snake → Dog → Horse → Snake
Description: This a secret technique developed through the Kōkkai clan's Shio Mizuton | Salt Water Style, but considered to be of the highest caliber. Though passive in effect, this jutsu increases the overall salinity of any water source in contact or stemming from the user to the utmost max. The texture and overall color differs from regular Suiton | Water Release techniques whereas regular techniques are a light shade of blue and partially transparent, techniques stemming from this technique look more like salt rather than the black liquid. Nevertheless, these creations look sluggish with their lead-grey coloring.
B Rank | Due to the increased salinity level of these liquids the overall density increases. This then provides techniques stemming from this technique gain a defense increase and piercing increase of one rank above said technique, this includes Doton | Earth Release techniques.
A Rank | Due to acquired knowledge in the Medic Field, the user was able to develop these effects. Organic beings ranging from plant life to human beings now succumb to the levels of the salinity if struck or submerged. For plant life struck or submerged by these techniques succumb to stress on their cells and wither to death. Humans struck or submerged either fully or upper body will succumb to all 4 effects, Limbs struck or submerged by these techniques succumb to 1 dehydration effect. They are as follows:
S Rank | At this rank both the A & B rank effects will occur:
Weakness: Must have a viable water source to gain the effects of this technique. The key to beating it is in the effects! Requires Ijutsu Adept skill to perform.
Note: If water is consumed in the time period allowed the consumer can choose to negate one effect, this does not apply to limbs.
Name: Suiton: Hobaku Tate no Jutsu | Water Release: Capture Shield Technique
Rank: [ C ] • [ B ] • [ A ] [ S ]
Type: Ninjutsu
Used For: Defensive/Offensive
Element: Suiton | Water Release
Range: 15 M
Duration: Upkeep
Hand Seals/Charge up: Snake → Ox → Clap Hands
Description: Albeit similar to the Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Art: Water Prison Technique[/color] in terms of hand seals and overall execution, rather than an orb of water being released from the users outstretched and open palmed hand the user will expel a tethered link of water connected to an oval band of water resting vertically between the user and the direction of an oncoming attack. Grasping the tether in the users hand and guiding the technique to a desired position is the only way to move the mass of water.
Upon command, one half of the oval of water will extend outward to form one half of a sphere made from water. Techniques of the same rank will be blocked, though if timed correctly the user can perform this action and rebound physical techniques of a lower rank because of the instant formation of the portion of the sphere (Taijutsu/Kenjutsu/Earth Based Techniques of the Same Rank).
With a B Rank amount of chakra outputted, or D rank if the C Rank version is in effect already, the user can trap unsuspecting targets within a fully functioning Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Art: Water Prison Technique with dimensions being a fifteen (15) foot radius. Upon physical contact with the oval band of water, a target will be consumed by one half of the sphere extending in the direction of the attack followed by the other half sealing the sphere, this method of trapping an opponent leaves no room for escaping from the rear or front because of the sphere forming and the oval band of water blocking both exits. In addition, the user can allow himself to be consumed by his own sphere to protect himself simply by closing his palm and disabling the tether.
Despite being a C & B Rank technique, the user can utilize this technique with an A & S Rank amount of chakra outputted, the only difference is an increase in dimensions. A Rank output causes the sphere to increase to twenty (20) and allow up to two people to be captured, at S Rank increasing to twenty-five (25) and allows up to three people to be captured.
Weakness: The tether, one hand becomes disabled while the technique is active. Raiton techniques can not be rebounded.
Name: Suiton: Tenseinobi Ameagari no Jutsu | Water Release: Natural Beauty after the Rain Jutsu
Rank: D
Type: Ninjutsu
Used For: Supplementary
Element: Suiton| Water Release
Range: 20 M in a Square
Duration: 3 Posts
Hand Seals/Charge up: Horse - Dog - Serpent
Description: For this technique, the user will form several hand-signs before sending out their chakra to act upon water within the surrounding area. The water will then rise up and accumulate within the air in the form of a blanket that covers an area equivalent to the amount of chakra used in the production of this technique. Drops of chakra enriched rain would then shower down, soaking anything and anyone caught down below. The exception being the user himself as the chakra based rain would avoid hitting sources of the users own chakra. This technique is linked to the users chakra, thus the user will always be at the center of the blanket. If there is an applicable light source above the blanket of water a light phenomenon will reflect on the area below, typically used for distractions.
Weakness: Anyone within a 3 Foot diameter of the user will remain dry. Must have a preexisting water source in order to use.
Name: Suiton: Hishuame no Jutsu | Water Release: Dagger Rainstorm Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range: 20 M
Duration: 1 Post
Hand Seals/Charge up: Dog - Boar - Bird - Ox - Hare - Ox - Half-Ram
Description: This is an effective technique that can overwhelm the opponent with a barrage of kunai composed of water. For this technique, the user will form several hand-signs before sending out Suiton natured chakra to act upon water within the surrounding area. This technique is partially limited by the amount of water to draw upon, though is capitalized at 30 kunai. With this technique, the user will cause water to bubble up in baseball sized spheres before pushing the water out, usually with a wave or direction of the arms, towards the opponent. This will cause the spheres to rapidly shoot in the direction the user dictates. As they take motion, these spheres elongate into kunai shaped daggers that can deliver piercing force equal to that of the typical shinobi tool. This can easily overwhelm an opponent, though the technique takes more time, concentration, and energy the more blades are in play. For a quick attack or distraction, only a handful of blades may be manipulated.
Weakness: Must have a pre-existing form of water to use.
Name: Suiton: Ekinokogiri no Jutsu | Water Release: Liquid Buzz Saw Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Suiton | Water Release
Range: Below
Duration: 2 Post | 1 Post if thrown
Hand Seals/Charge up: Dog - Boar - Bird
Description: This is an effective technique that essentially creates a Fuuma Shuriken from water. After forming a string of hand-signs, the user will mold their Suiton natured chakra into this hands. Less skilled shinobi will require both hands to help with the shape manipulation, though this becomes less strenuous with experience. The user will draw water from the area and collect it into a lucid sphere before their palms before flattening it into a narrow cutting blade. Compressing the water not only modifies its shape to look like that of the for pronged shinobi weapon, but also causes the blue form to rapidly spin. The blade is held inches away from the user's clenched fist, and can continue to be held so long as the user does not break their grip. If the fist relaxes prior to throwing the blade, the shuriken will instantly liquify and splash back into normal water. In close combat, this creates a buzz saw like offensive, though the true nature of this technique is to be thrown like a typical shuriken for a ranged attack. The damage created is on par with a normal Fuuma shrunken unless if pitted against earthen defenses, in which case it will be weaker. The water blade will be destroyed after delivering its strike, turning back into nothing but a puddle.
Weakness: One of the users hands has to stay in a fixed position before being thrown or the jutsu will disperse.
Name: Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Secret Technique: Water Prison Jutsu
Rank: [ D ] • [ C ]
Type: Ninjutsu
Used For: Defensive | Supplementary
Element: Suiton | Water Release
Range: Arms reach
Duration: Maintainable
Hand Seals/Charge up: Snake → Ox → Clap Hands
Description: This is the Kōkkai clan's take on the classic Suirō no Jutsu | Water Prison Jutsu. This is an entrapment technique that draws on water from any point on a Kōkkai member's body to bind an opponent and hold them in stasis. For this technique, the user will form several hand-signs before reaching out, as though about to grip a nearby opponent. This will cause water to to be released from their body and encase the opponent in a sphere large enough to contain their entire body. To a lesser extent, in events where there is only little water, this technique can still be used to bind an opponent, though the sphere could only be large enough to lock the opponents hand in place. This would be particularly ineffective since the user and the opponent would be handcuffed in close quarters with the opponent still having full movement of everything except the trapped limb. However, if performed with enough water, this technique will completely immobilize a target. The downside of this, however, is that the user's arm must remain within the spherical prison to keep it in place, meaning they cannot move away from the trapped target, and will have trouble if multiple opponents are present. Because the Kōkkai utilize their Shio Mizuton | Salt Water Style their Suiton | Water Release techniques are much different. For starters, their water is black in nature making it impossible to see through, but also it is laced with salt which forces an opponent to keep their eyes shut. The captured prey will, oddly enough, still be able to breath and speak while captured. However, in the event the opponent avoids the initial capture, the sphere will still form around the user's hand. This large collection of chakra enriched water and salt causes the density of the water to increase, thus it can be used to block a potential counter on the user, this large collection of water can be used as a blunt object. By having ninjutsu as a specialty, the user can manipulate this heavily chakra laced water with single handed hand-signs from their free hand for use in one of their other known techniques.
Weakness: A limb from the user must be in contact with the technique at all times or it will disperse, thus leaving them handicapped in some fashion.
Name: Chibi Bunshin no Jutsu | Little Child Clone Technique
Rank: C
Type: Ninjutsu
Used For: Supplementary
Element: N/A
Range: 10 M
Duration: Clone Rules
Hand Seals/Charge up: N/A
Description: This is the result of Ōsharu's attempt to put a spin on the classic Kage Bunshin no Jutsu. This technique spawns up to 3 solid clones at the users discretion that stand at roughly three (3) feet in height, the majority of their mass being their oversize heads. In addition, their eyes are on the large side with their pupils being made to look like bright sparkling stars. Arguably annoying or adorable to some is their high pitched voices and squeaky noises that their body makes when steps are taken or depression is made on their body. Like clones created from the parent jutsu, any experience gained during their existence readily becomes available to the user upon the clones dispersing. Unfortunately, their strength is diminished by one tier of the users, but their speed remains constant due to their smallish figures. Lastly, these Chibi clones are limited to performing C rank and lower techniques known by the user with the exception of any other "Chibi Bunshin Techniques".
Weakness: Clone Rules, Partial Strength - Taijutsu Basic, Can only Perform C rank Techniques, One Hit K.O.
Name: Daburu Pisutoru no Jutsu | Double Pistol Technique
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: N/A
Range: 20 M
Duration: 1 Post | Until Dispersed
Hand Seals/Charge up: Hand Gesture Specific
Description: Derived from the mechanics of the Chibi Bunshin no Jutsu, the user focuses chakra down the length of either outstretched arm and at a focal point at the end of the index finger, the thumb is raised upward making the overall appearance look like a hand pistol. Upon the thumb coming down like the hammer of a pistol, chakra will be forcibly erupted in the direction the arm is facing, expelling a single Chibi Bunshin in the process. Sobbing, crying, and flailing it's arms widely, the rate at which this fun-sized missile is launched poses enough force to crack a rib and send an opponent tumbling backward upon impact. However, this attack is meant as a feint to distract the foe, as even if the replica misses its mark it is dispelled the moment it passes next to the target when it uses both of it's arms to mimic firing duel wield pistols.
Immediately following this first clone’s dismissal, the chakra composing the first Chibi Bunshin reforms into two others, effectively making use of the Chibi Bunshin technique. These new clones, one spawning behind and the other in front of the opponent, both attempt to strike at the opponent with a taijutsu technique before dispersing. All the while, the first clone must have been dispersed within 5 meters of the opponent for the two other clones to be produced effectively.
Weakness: Has all weaknesses of the Chibi Bunshin technique, must be dispersed in 5 Meters of the target.
Name: Suiton: Jabujabu no Jutsu | Splashing Water Sounds Technique
Rank: [ C ]
Type: Sensory
Used For: Supplementary
Element: Suiton | Water Release
Range: Equivalent to users Sensory Skill
Duration: 2 Posts
Hand Seals/Charge up: One hand | Bird → Ox → Tiger → Ox → Bird
Description: The signature Sensory technique of Ōsharu Kōkkai uses the principal that water amplifies sound waves, thus the user extends their chakra into nearby water sources within their Sensory Skill's range, any medium of water works. The sound of any and all movements bounces along the water sources and feeds back to the user's Mind's Eye, this then creates a sonar like mapping of the given area including those within 2 meters of objects causing noise.
Weakness: Must have a present water source. Remaining completely still eliminates the chance of being found out.
Name: Kiri Tatari no Jutsu | Haunting Mist Technique
Rank: [ C ] • B
Type: Ninjutsu
Used For: Supplementary
Element: Suiton | Water Release
Range: 25 M
Duration: 3 Posts
Hand Seals/Charge up: Half-Ram
Description: This technique is an improvement on the classical Kirigakure no Jutsu, so widely used throughout the world. A C rank version of this technique can be used if their is a Pre-existing Mist Technique already in place.The improvement is gained, through channeling chakra to create the mist in a specific manner, creating a sort of chakra 'net', with molecules of water held together more tightly, in comparison to the initial mist technique. This tighter concentration results in two additional effects this technique has on the battlefield.
First is that, due to the mist being deliberately laced with interconnecting chakra, it significantly dampens any sounds that would be emitted by anyone or anything within. Sound waves would dissipate and vanish after traveling no longer than 2 meters from their source.
The second effect is that, due to a tighter and stronger connection between the particles that make up the mist, it is a lot harder to dissipate it through explosions or use of wind techniques. Those, while would be able to bash the mist away, would not tear these connections, only stretch them, and in time, the mist would return to its original place, rendering the effects of the wind attacks null and void.
Weakness: Explosions or Wind techniques of A rank or Higher can disperse the technique.
Name: Kōkkai Hijutsu: Kaisuiyoku no Jutsu | Kōkkai Secret Technique: Seawater Bath Jutsu
Rank: B • A • [ S ] (Must Purchase the S Rank version to acquire use of the B & A Ranks)
Type: Ninjutsu • Ijutsu
Used For: Supplementary
Element: Suiton | Water Release
Range: Touch
Duration: 3 Post
Hand Seals/Charge up: Snake → Rat → Bird → Snake → Dog → Horse → Snake
Description: This a secret technique developed through the Kōkkai clan's Shio Mizuton | Salt Water Style, but considered to be of the highest caliber. Though passive in effect, this jutsu increases the overall salinity of any water source in contact or stemming from the user to the utmost max. The texture and overall color differs from regular Suiton | Water Release techniques whereas regular techniques are a light shade of blue and partially transparent, techniques stemming from this technique look more like salt rather than the black liquid. Nevertheless, these creations look sluggish with their lead-grey coloring.
B Rank | Due to the increased salinity level of these liquids the overall density increases. This then provides techniques stemming from this technique gain a defense increase and piercing increase of one rank above said technique, this includes Doton | Earth Release techniques.
A Rank | Due to acquired knowledge in the Medic Field, the user was able to develop these effects. Organic beings ranging from plant life to human beings now succumb to the levels of the salinity if struck or submerged. For plant life struck or submerged by these techniques succumb to stress on their cells and wither to death. Humans struck or submerged either fully or upper body will succumb to all 4 effects, Limbs struck or submerged by these techniques succumb to 1 dehydration effect. They are as follows:
- Increased Thirst | Must drink Clean Water in 2 Posts or the S rank effects will occur
- Weakness | Taijutsu Skills reduce by 1 tier for 2 posts. (Limbs)
- Dizziness | Blurry Vision for 1 post
- Fainting | In 4 posts
S Rank | At this rank both the A & B rank effects will occur:
- Increased Thirst | Must drink Clean Water in the next post or Fainting will occur in 1 post
- Weakness | Taijutsu Skills reduce by 1 tier for 4 posts. (Limbs)
- Dizziness | Blurry Vision for 2 post
- Fainting | In 2 posts
Weakness: Must have a viable water source to gain the effects of this technique. The key to beating it is in the effects! Requires Ijutsu Adept skill to perform.
Note: If water is consumed in the time period allowed the consumer can choose to negate one effect, this does not apply to limbs.
Name: Suiton: Hobaku Tate no Jutsu | Water Release: Capture Shield Technique
Rank: [ C ] • [ B ] • [ A ] [ S ]
Type: Ninjutsu
Used For: Defensive/Offensive
Element: Suiton | Water Release
Range: 15 M
Duration: Upkeep
Hand Seals/Charge up: Snake → Ox → Clap Hands
Description: Albeit similar to the Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Art: Water Prison Technique[/color] in terms of hand seals and overall execution, rather than an orb of water being released from the users outstretched and open palmed hand the user will expel a tethered link of water connected to an oval band of water resting vertically between the user and the direction of an oncoming attack. Grasping the tether in the users hand and guiding the technique to a desired position is the only way to move the mass of water.
Upon command, one half of the oval of water will extend outward to form one half of a sphere made from water. Techniques of the same rank will be blocked, though if timed correctly the user can perform this action and rebound physical techniques of a lower rank because of the instant formation of the portion of the sphere (Taijutsu/Kenjutsu/Earth Based Techniques of the Same Rank).
With a B Rank amount of chakra outputted, or D rank if the C Rank version is in effect already, the user can trap unsuspecting targets within a fully functioning Kōkkai Hijutsu: Suirō no Jutsu | Kōkkai Art: Water Prison Technique with dimensions being a fifteen (15) foot radius. Upon physical contact with the oval band of water, a target will be consumed by one half of the sphere extending in the direction of the attack followed by the other half sealing the sphere, this method of trapping an opponent leaves no room for escaping from the rear or front because of the sphere forming and the oval band of water blocking both exits. In addition, the user can allow himself to be consumed by his own sphere to protect himself simply by closing his palm and disabling the tether.
Despite being a C & B Rank technique, the user can utilize this technique with an A & S Rank amount of chakra outputted, the only difference is an increase in dimensions. A Rank output causes the sphere to increase to twenty (20) and allow up to two people to be captured, at S Rank increasing to twenty-five (25) and allows up to three people to be captured.
Weakness: The tether, one hand becomes disabled while the technique is active. Raiton techniques can not be rebounded.
Last edited by Setō on Tue Jan 13, 2015 2:23 am; edited 1 time in total