From the tensions running rampant, the hunt had begun.
Sensing a hostile approach, the Hokage casually walked towards them, slipping past in the six feet gap between Dray and himself, stopping short a few meters away behind both of them. Saburo turned his neck and shoulder towards Daemon, putting his back to the railings. He had learned three things today. One is that their suspicions were confirmed: The Hokage was a Jinchuriki, and a host to the one-tailed demon beast Shukaku no less. That put a real spin on perspective of who they were dealing with. Second, the Hokage was truly insightful, for he deduced that in Dray's possession was the legendary SSM blade Samehada, a feared Jinchuriki-hunting weapon in its own right. He could only hope that Dray knew how to use it properly and to its fullest extent, because it tied in with the next lesson of the day. All of Konohagakure would soon hear news of their fragile wishy-washy peace shattered as the tree that held all of the leaves would fall.
Saburo's eyes narrowed once the Hokage finished replying to his earlier question posed. He felt that tension and hostility was in the air between them, and these two ANBU would be in a pickle to pick a fight with the Kage, and a Jinchuriki nonetheless. Whoever made the first move would potentially change history. And so it was done.
In a swift movement, Dray drew out his Samehada, and a couple of seconds later, he gave Saburo the sign known only among the ANBU to go on the offense when a trap had already been set successfully.
Nani?! Saburo thought inside his head, a worried expression on his face. Meeting with the Hokage was what he wanted to avoid from the beginning, and now they were pushing it to the extreme by engaging in combat with him. "Ba...kayaro... you've destroyed my plans!" , as this unexpected development caused him great distress. He was getting pretty darn angry. But there was nothing he could do about it, because Dray already made the first move. While turning himself to face Hibari directly, Saburo's hands flickered into action, casting four jutsu seals as he molded chakra deep inside of him, completed before the Hokage would have released himself from Dray's illusion. Should the Hokage try to rush in at them, Saburo would simply back away rapidly to maintain the same distance between them.
"Suiton: Great Starch Syrup Field". Saburo would spit out a huge volume of sticky water, aiming straight for the Hokage. Upon contact with the floor, the water will bounce right back up violently, towering over several meters of height well beyond that of any of them before crashing back down like a tidal wave. This cycle would repeat a few times in an oscillating series of ups and downs. It was highly difficult to simply dodge out of this due to the great area encompassed, and while the two anbu were safe for the most part, the Hokage would be rendered immobile should this succeed.
Sensing a hostile approach, the Hokage casually walked towards them, slipping past in the six feet gap between Dray and himself, stopping short a few meters away behind both of them. Saburo turned his neck and shoulder towards Daemon, putting his back to the railings. He had learned three things today. One is that their suspicions were confirmed: The Hokage was a Jinchuriki, and a host to the one-tailed demon beast Shukaku no less. That put a real spin on perspective of who they were dealing with. Second, the Hokage was truly insightful, for he deduced that in Dray's possession was the legendary SSM blade Samehada, a feared Jinchuriki-hunting weapon in its own right. He could only hope that Dray knew how to use it properly and to its fullest extent, because it tied in with the next lesson of the day. All of Konohagakure would soon hear news of their fragile wishy-washy peace shattered as the tree that held all of the leaves would fall.
Saburo's eyes narrowed once the Hokage finished replying to his earlier question posed. He felt that tension and hostility was in the air between them, and these two ANBU would be in a pickle to pick a fight with the Kage, and a Jinchuriki nonetheless. Whoever made the first move would potentially change history. And so it was done.
In a swift movement, Dray drew out his Samehada, and a couple of seconds later, he gave Saburo the sign known only among the ANBU to go on the offense when a trap had already been set successfully.
Nani?! Saburo thought inside his head, a worried expression on his face. Meeting with the Hokage was what he wanted to avoid from the beginning, and now they were pushing it to the extreme by engaging in combat with him. "Ba...kayaro... you've destroyed my plans!" , as this unexpected development caused him great distress. He was getting pretty darn angry. But there was nothing he could do about it, because Dray already made the first move. While turning himself to face Hibari directly, Saburo's hands flickered into action, casting four jutsu seals as he molded chakra deep inside of him, completed before the Hokage would have released himself from Dray's illusion. Should the Hokage try to rush in at them, Saburo would simply back away rapidly to maintain the same distance between them.
"Suiton: Great Starch Syrup Field". Saburo would spit out a huge volume of sticky water, aiming straight for the Hokage. Upon contact with the floor, the water will bounce right back up violently, towering over several meters of height well beyond that of any of them before crashing back down like a tidal wave. This cycle would repeat a few times in an oscillating series of ups and downs. It was highly difficult to simply dodge out of this due to the great area encompassed, and while the two anbu were safe for the most part, the Hokage would be rendered immobile should this succeed.
- Spoiler:
- Name: Great Starch Syrup Capture Field
Rank: B
Type: Ninjutsu
Element: Water
Range: Up to the size of a large pool
Duration: 10 posts
Hand Seals/Charge up: Rat, Ram, Tiger, Snake
Description: Saburo forms the necessary handseals and spits out a sizable amount of a sticky water-like fluid, roughly comparable to that of a large pool, towards his target with the force of a tidal wave, imitating the characteristics of the Bursting Water Collision Waves. The sticky water will inhibit the movement of everything it makes contact with.
Weakness: Can be avoided by channeling chakra to parts of the body that would allow the user to be uninhibited by the sticky water. Also unlike its parent jutsu, the user cannot manipulate the movement of the syrup water after it is created.
-22 CP
378/400