Name: Bouldering Topfall
Rank: B
Type: Ninjutsu
Element: N/A
Range: 15 meters
Duration: 1 post
Hand Seals/Charge up: Monkey, Tiger, Ox.
Description: After forming the needed handseals, Saburo can manipulate nearby concrete, asphalt, and cement and direct them towards the target, in a way similiar to Roof Tile Shuriken at speeds one tier lower than the user's Ninjutsu skill.
Weakness: Can be dodged by someone with Adept+ Taijutsu speed.
Name: Liquid Freezing
Rank: A
Type: Ninjutsu
Element: Water
Range: Contact
Duration: Maintainable
Hand Seals/Charge up: N/A
Description: Ekitou is a powerful Ninjutsu technique developed by Saburo. Through the formation of handseals and the Water Element, he can rapidly vaporize his bodily fluids so that he can quickly freeze up any organic matter he touches and the freezing effect will spread throughout the body of the object. He can freeze the limb he touched in one post, and if he's still in contact with the opponent in the next post, then the opponent's entire body would be frozen. This works most effectively on liquids such as water and blood. This effect can last for a total of five turns and after that, the freezing defrosts and the opponent's fluids will return to normal.
Weakness: The downside is that some of his cells would be frozen up as a side effect of the freezing ability of wherever on his body he used to freeze things, resulting in some cell loss that will numb the body parts Saburo vaporized the fluids of for a total of three posts when he's no longer using the jutsu. Can only be used on contact. Saburo cannot go beyond freezing a volume equivalent to that of a standard swimming pool. Freezing that amount of water also takes a total of four posts.
Name: Space Weeping
Rank: B
Type: Ninjutsu
Element: Water/Wind
Range: 15 meters
Duration: 1 post
Hand Seals/Charge up: Bird hand seal
Description: Uchunaki is a Ninjutsu technique developed by Saburo. After forming a single handseal, Saburo will pressurize water element chakra in his gullet. He'll then mix wind chakra with it and release it through his mouth as a rapidly spinning beam of water, like a miniature drill or vortex. Saburo will propel the water with the burst of wind chakra to increase the drilling effect and its power. The water-and-wind chakra attack will take a beam-like form and travel at speeds equivalent to the user's skill with Ninjutsu, and with enough power to plow through solid rock. The technique can curve and have its direction manipulated in order to hit its target.
Weakness: Its narrow diameter makes it so that wound that it'll place on objects won't be much bigger than that of a bullet hole. Also makes it easy to dodge if one is a Tai/Buki master. Only lasts one post.
Name: Great Starch Syrup Capture Field
Rank: B
Type: Ninjutsu
Element: Water
Range: Up to the size of a large pool
Duration: 10 posts
Hand Seals/Charge up: Rat, Ram, Tiger, Snake
Description: Saburo forms the necessary handseals and spits out a sizable amount of a sticky water-like fluid, roughly comparable to that of a large pool, towards his target with the force of a tidal wave, imitating the characteristics of the Bursting Water Collision Waves. The sticky water will inhibit the movement of everything it makes contact with.
Weakness: Can be avoided by channeling chakra to parts of the body that would allow the user to be uninhibited by the sticky water. Also unlike its parent jutsu, the user cannot manipulate the movement of the syrup water after it is created.
Name: Wind Knives
Rank: C
Type: Ninjutsu
Element: Wind
Range: 10 meters
Duration: 1 post+ (it's one use, instead of lasting, until all of the knives formed are used)
Hand Seals/Charge up: Monkey or Snake.
Description: Kazetou is a Ninjutsu technique utilizing the Wind Element. Saburo forms two-inch long knive-like projectiles out of wind chakra that he can launch them at high speeds or stab with good cutting power. These wind projectiles are sharper than metal knives and glass shards. They'll have no difficulty in piercing through human skin. Due to their elemental nature and the intensity in which Saburo can throw them, they also travel at high velocities (Taijutsu Adept). Saburo can form dozens of these per use. He can make them hover in the air, stop the motion of the wind projectiles at any time, and then proceed to make them accelerate to their normal speed.
Weakness: He cannot manipulate the movement of these wind knives when thrown (aside from stopping their motion and then accelerating them).
Name: Wind Vacuum Daggers
Rank: B
Type: Ninjutsu
Element: Wind
Range: 10 meters/Square area of the web equals up to 100 feet.
Duration: Maintainable
Hand Seals/Charge up: Tiger, Snake, Clap Hands.
Description: After forming the necessary handseals, Saburo molds and kneads wind chakra in his hands, creating what seems to be a tangling web of shining wind chakra wires. He'll then launch this web towards his opponent, manipulating its movement and speed. The multi-angle style of the attack makes it very hard for an opponent to manuever through, for they have to dodge through all kinds of complex patterns like passing through a laser security system. The wind chakra is able to slice all the way through human flesh.
Weakness: Moves at Taijutsu Intermediate speed.
Name: Spiral Air Mines
Rank: B
Type: Ninjutsu
Element: Wind
Range: 10 meter radius
Duration: Maintainable
Hand Seals/Charge up: Tiger
Description: Saburo can form up to eight spinning, compressed wind spheres in the palm of his hands and launch them towards a fixed location. Should the wind spheres make contact with a target or on Saburo's command, they'll expand in an explosive manner up to a 4 meter radius, with the impact able to send humans flying a dozen meters away. The key behind this technique is to position the balls in a way so that they'd consecutively hit each wind sphere after one explodes right in their face, creating a pinball effect that'll surely knock the wind out of them.
Weakness: First and second won't severely hurt the target. It is only the collective damage inflicted by several of these would the opponent actually be crippled by it. Using something to hit these spheres will cause them to explode before they are intentionally detonated.
Name: MUDAMUDAMUDAMUDAMUDA!
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: Saburo's signature attack, where he basically unleashes a barrage of punches at full speed and force to pulverize his enemy. The attack would look as if dozens of punches were released at once. This is basically the ultimate taijutsu move that Za Warudo can use at S-rank.
Weakness: 2 post cool-down
Name: Multiple Palm Barrage
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: Saburo launches as many palm attack as he can per second to deal a more internal-based damage (10 palm attacks per second)
Weakness: 2 post cool-down
Name: Tiger and Lion
Rank:B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: A counter-and-attack movement. Saburo counters an incoming physical attack by kneeing, kicking, or slapping it to the side, and quickly follows through and shifts his body towards the enemy. He will then move in at full speed to punch the target who is just retracting their attack.
Weakness: Saburo has to be fast enough to react and counter the blow in the first place, and can't be a tier lower than the opponent's Taijutsu skill in order to be able to physically swat their Taijutsu attack away.
Name: WWRRRYYYYYY!!!!!!!!!!!!
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: A battle cry before Saburo expresses his brutality, amplifying his physical strength for a short period of time. It allows him to gain strength equivalent to that of a Taijutsu Specialist as he channels the energy from his battle cry through him. Can also be used in conjunction with other Taijutsu techniques.
Weakness: 2 post cool-down, lasts one post, can only be used two times per thread.
Name: Shadowboxing
Rank: E
Type: Taijutsu/Fighting Style
Element: N/A
Range: Close
Duration: -
Hand Seals/Charge up: N/A
Description: Dio's boxing style where he runs circles around the enemy to wear them down while launching fast-pace, formidable strikes at the enemy. With this style, Dio does not have to fight the opponent while looking at them, but can just look at their shadow or feet and train himself to react accordingly by studying their shadow or seeing through his peripherals.
Weakness: Users won't have a full visual of their opponent.
Rank: B
Type: Ninjutsu
Element: N/A
Range: 15 meters
Duration: 1 post
Hand Seals/Charge up: Monkey, Tiger, Ox.
Description: After forming the needed handseals, Saburo can manipulate nearby concrete, asphalt, and cement and direct them towards the target, in a way similiar to Roof Tile Shuriken at speeds one tier lower than the user's Ninjutsu skill.
Weakness: Can be dodged by someone with Adept+ Taijutsu speed.
Name: Liquid Freezing
Rank: A
Type: Ninjutsu
Element: Water
Range: Contact
Duration: Maintainable
Hand Seals/Charge up: N/A
Description: Ekitou is a powerful Ninjutsu technique developed by Saburo. Through the formation of handseals and the Water Element, he can rapidly vaporize his bodily fluids so that he can quickly freeze up any organic matter he touches and the freezing effect will spread throughout the body of the object. He can freeze the limb he touched in one post, and if he's still in contact with the opponent in the next post, then the opponent's entire body would be frozen. This works most effectively on liquids such as water and blood. This effect can last for a total of five turns and after that, the freezing defrosts and the opponent's fluids will return to normal.
Weakness: The downside is that some of his cells would be frozen up as a side effect of the freezing ability of wherever on his body he used to freeze things, resulting in some cell loss that will numb the body parts Saburo vaporized the fluids of for a total of three posts when he's no longer using the jutsu. Can only be used on contact. Saburo cannot go beyond freezing a volume equivalent to that of a standard swimming pool. Freezing that amount of water also takes a total of four posts.
Name: Space Weeping
Rank: B
Type: Ninjutsu
Element: Water/Wind
Range: 15 meters
Duration: 1 post
Hand Seals/Charge up: Bird hand seal
Description: Uchunaki is a Ninjutsu technique developed by Saburo. After forming a single handseal, Saburo will pressurize water element chakra in his gullet. He'll then mix wind chakra with it and release it through his mouth as a rapidly spinning beam of water, like a miniature drill or vortex. Saburo will propel the water with the burst of wind chakra to increase the drilling effect and its power. The water-and-wind chakra attack will take a beam-like form and travel at speeds equivalent to the user's skill with Ninjutsu, and with enough power to plow through solid rock. The technique can curve and have its direction manipulated in order to hit its target.
Weakness: Its narrow diameter makes it so that wound that it'll place on objects won't be much bigger than that of a bullet hole. Also makes it easy to dodge if one is a Tai/Buki master. Only lasts one post.
Name: Great Starch Syrup Capture Field
Rank: B
Type: Ninjutsu
Element: Water
Range: Up to the size of a large pool
Duration: 10 posts
Hand Seals/Charge up: Rat, Ram, Tiger, Snake
Description: Saburo forms the necessary handseals and spits out a sizable amount of a sticky water-like fluid, roughly comparable to that of a large pool, towards his target with the force of a tidal wave, imitating the characteristics of the Bursting Water Collision Waves. The sticky water will inhibit the movement of everything it makes contact with.
Weakness: Can be avoided by channeling chakra to parts of the body that would allow the user to be uninhibited by the sticky water. Also unlike its parent jutsu, the user cannot manipulate the movement of the syrup water after it is created.
Name: Wind Knives
Rank: C
Type: Ninjutsu
Element: Wind
Range: 10 meters
Duration: 1 post+ (it's one use, instead of lasting, until all of the knives formed are used)
Hand Seals/Charge up: Monkey or Snake.
Description: Kazetou is a Ninjutsu technique utilizing the Wind Element. Saburo forms two-inch long knive-like projectiles out of wind chakra that he can launch them at high speeds or stab with good cutting power. These wind projectiles are sharper than metal knives and glass shards. They'll have no difficulty in piercing through human skin. Due to their elemental nature and the intensity in which Saburo can throw them, they also travel at high velocities (Taijutsu Adept). Saburo can form dozens of these per use. He can make them hover in the air, stop the motion of the wind projectiles at any time, and then proceed to make them accelerate to their normal speed.
Weakness: He cannot manipulate the movement of these wind knives when thrown (aside from stopping their motion and then accelerating them).
Name: Wind Vacuum Daggers
Rank: B
Type: Ninjutsu
Element: Wind
Range: 10 meters/Square area of the web equals up to 100 feet.
Duration: Maintainable
Hand Seals/Charge up: Tiger, Snake, Clap Hands.
Description: After forming the necessary handseals, Saburo molds and kneads wind chakra in his hands, creating what seems to be a tangling web of shining wind chakra wires. He'll then launch this web towards his opponent, manipulating its movement and speed. The multi-angle style of the attack makes it very hard for an opponent to manuever through, for they have to dodge through all kinds of complex patterns like passing through a laser security system. The wind chakra is able to slice all the way through human flesh.
Weakness: Moves at Taijutsu Intermediate speed.
Name: Spiral Air Mines
Rank: B
Type: Ninjutsu
Element: Wind
Range: 10 meter radius
Duration: Maintainable
Hand Seals/Charge up: Tiger
Description: Saburo can form up to eight spinning, compressed wind spheres in the palm of his hands and launch them towards a fixed location. Should the wind spheres make contact with a target or on Saburo's command, they'll expand in an explosive manner up to a 4 meter radius, with the impact able to send humans flying a dozen meters away. The key behind this technique is to position the balls in a way so that they'd consecutively hit each wind sphere after one explodes right in their face, creating a pinball effect that'll surely knock the wind out of them.
Weakness: First and second won't severely hurt the target. It is only the collective damage inflicted by several of these would the opponent actually be crippled by it. Using something to hit these spheres will cause them to explode before they are intentionally detonated.
Name: MUDAMUDAMUDAMUDAMUDA!
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: Saburo's signature attack, where he basically unleashes a barrage of punches at full speed and force to pulverize his enemy. The attack would look as if dozens of punches were released at once. This is basically the ultimate taijutsu move that Za Warudo can use at S-rank.
Weakness: 2 post cool-down
Name: Multiple Palm Barrage
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: Saburo launches as many palm attack as he can per second to deal a more internal-based damage (10 palm attacks per second)
Weakness: 2 post cool-down
Name: Tiger and Lion
Rank:B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: A counter-and-attack movement. Saburo counters an incoming physical attack by kneeing, kicking, or slapping it to the side, and quickly follows through and shifts his body towards the enemy. He will then move in at full speed to punch the target who is just retracting their attack.
Weakness: Saburo has to be fast enough to react and counter the blow in the first place, and can't be a tier lower than the opponent's Taijutsu skill in order to be able to physically swat their Taijutsu attack away.
Name: WWRRRYYYYYY!!!!!!!!!!!!
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: N/A
Description: A battle cry before Saburo expresses his brutality, amplifying his physical strength for a short period of time. It allows him to gain strength equivalent to that of a Taijutsu Specialist as he channels the energy from his battle cry through him. Can also be used in conjunction with other Taijutsu techniques.
Weakness: 2 post cool-down, lasts one post, can only be used two times per thread.
Name: Shadowboxing
Rank: E
Type: Taijutsu/Fighting Style
Element: N/A
Range: Close
Duration: -
Hand Seals/Charge up: N/A
Description: Dio's boxing style where he runs circles around the enemy to wear them down while launching fast-pace, formidable strikes at the enemy. With this style, Dio does not have to fight the opponent while looking at them, but can just look at their shadow or feet and train himself to react accordingly by studying their shadow or seeing through his peripherals.
Weakness: Users won't have a full visual of their opponent.
Last edited by V on Sat Dec 06, 2014 10:31 pm; edited 2 times in total