Name: Double Axe Hammer
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: A Taijutsu technique where the user clutches both of their hands together and then slams it down at their opponent with all of their strength. The user can knock the opponent all the way down to the ground and use the force generated from the violent fall to keep them incapacitated. If used to smash the opponent’s head, it would effectively knock them out.
Weakness: The elevated arms makes it possible for an enemy to intercept the attack or leave the user vulnerable.
Name: Bionic Club
Rank: D
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: A Taijutsu technique where the user bends his arm so his elbow is above his shoulder, and then drives it down vertically so that the elbow hits the opponent right on his head. The attack would cause the opponent to fall over backwards to the ground. It is best used from a high position, in which case it is possible to deal permanent damage to the skull.
Weakness: Protecting one’s head with hands can soften the attack
Name: Knee Buster
Rank: C
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user will charge right at the opponent and then jump up suddenly to deliver a powerful knee strike to their face (or elsewhere) that can break even hard wood. it is very difficult to defend from as the sudden jump/raise of the knee will likely catch the opponent off guard. If enhanced by Stand limbs, then this attack would effectively knock the opponent out.
Weakness: 3 post cooldown
Name: Drop Dead One
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user jumps up and kicks the opponent with their feet. While their legs are stretching out, they will twist in mid-air so that one foot is higher than the other and the opponent will be slammed right in the chest or anywhere above that. The power of this attack can rupture ribs, and if enhanced by Stand limbs, the damage will be drastically higher.
Weakness: 2 post cooldown
Name: Drop Dead Two
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user jumps towards their opponent and executes a scissor kick at them. Once the targeted part of the opponent’s body is in between their legs, the user will immediately twist their body mid-air and apply incredible pressure on their opponent, taking them down to the ground. If their legs wrap around the opponent’s neck, the attack will break it, snapping and twisting it out of place.
Weakness: It is possible for combatants to parry the two kicks before the scissor is formed around them.
Name: Leg Lariat
Rank: A
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user runs towards an opponent, jumps and sticks out his leg to slam it across the opponent’s head/neck, knocking them to the ground. This is more powerful than the standard Lariat, for the leg will produce more force. A direct collision will kill whoever this attack collides with. When enhanced by a Stand limb, it will tear the opponent’s head right off from the neck.
Weakness: Use is limited to once per thread
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: A Taijutsu technique where the user clutches both of their hands together and then slams it down at their opponent with all of their strength. The user can knock the opponent all the way down to the ground and use the force generated from the violent fall to keep them incapacitated. If used to smash the opponent’s head, it would effectively knock them out.
Weakness: The elevated arms makes it possible for an enemy to intercept the attack or leave the user vulnerable.
Name: Bionic Club
Rank: D
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: A Taijutsu technique where the user bends his arm so his elbow is above his shoulder, and then drives it down vertically so that the elbow hits the opponent right on his head. The attack would cause the opponent to fall over backwards to the ground. It is best used from a high position, in which case it is possible to deal permanent damage to the skull.
Weakness: Protecting one’s head with hands can soften the attack
Name: Knee Buster
Rank: C
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user will charge right at the opponent and then jump up suddenly to deliver a powerful knee strike to their face (or elsewhere) that can break even hard wood. it is very difficult to defend from as the sudden jump/raise of the knee will likely catch the opponent off guard. If enhanced by Stand limbs, then this attack would effectively knock the opponent out.
Weakness: 3 post cooldown
Name: Drop Dead One
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user jumps up and kicks the opponent with their feet. While their legs are stretching out, they will twist in mid-air so that one foot is higher than the other and the opponent will be slammed right in the chest or anywhere above that. The power of this attack can rupture ribs, and if enhanced by Stand limbs, the damage will be drastically higher.
Weakness: 2 post cooldown
Name: Drop Dead Two
Rank: B
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user jumps towards their opponent and executes a scissor kick at them. Once the targeted part of the opponent’s body is in between their legs, the user will immediately twist their body mid-air and apply incredible pressure on their opponent, taking them down to the ground. If their legs wrap around the opponent’s neck, the attack will break it, snapping and twisting it out of place.
Weakness: It is possible for combatants to parry the two kicks before the scissor is formed around them.
Name: Leg Lariat
Rank: A
Type: Taijutsu
Element: N/A
Range: Close
Duration: 1 post
Hand Seals/Charge up: None
Description: The user runs towards an opponent, jumps and sticks out his leg to slam it across the opponent’s head/neck, knocking them to the ground. This is more powerful than the standard Lariat, for the leg will produce more force. A direct collision will kill whoever this attack collides with. When enhanced by a Stand limb, it will tear the opponent’s head right off from the neck.
Weakness: Use is limited to once per thread