Ninja Info Card
General
Name: Loki Uzumaki
Link to Character: https://shinobigaiden.rpg-board.net/t197-loki-terumi#712
Village Rank: Jounin
Current Village: Kiri
Clan: Uzumaki
Combat Skills
Chakra Pool: 500
Elements: Raiton and Doton
Combat Specs: Ninjutsu - Mastery 3 // Taijutsu - Mastery 3 // Fuinjutsu - Mastery 3 // Genjutsu - Adept 3
Ryo: 7000
Items Carried:
Stored Items:
Weapons Carried:
Stored Weapons:
Armor Carried: Jounin Vest
Armor Stored:
Pets:
Bijuu: Gyuki
Jutsu List
- Basic:
Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not attack immediately after or during its use. This applies to all techniques akin to this jutsu.)
Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Contact
Duration: 1 Post
Hand Seals/Charge up: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Cloak of Invisibility Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This technique allows a ninja to take a cloak or a piece of cloth to blend into an object, making them invisible.
Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Clone can travel up to 10m
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Rope Escape Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: 1 Post
Hand Seals/Charge up: None
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up. How this is done is unknown.
Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
Name: Cliff Climbing Practice
Rank: E-rank
Type: Taijutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This is a training method which involves climbing a high or steep cliff using only one arm. It is meant to improve one's strength and discipline.
Name: Generic Sealing/Unsealing Technique
Rank: E
Type: Fuuinjutsu
Used For: Supplementary
Element: -
Range: Contact
Duration: -
Hand Seals/Charge up: Seal Mark must be inscribed or carried ahead of time.
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Weakness: Seal Marking must be drawn or prepared ahead of time.
- Raiton:
Name: Telegram Flash
Rank: C
Type: Ninjutsu
Element: Lightning
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Rabbit → Rat → Horse → Ram
Description:The user slams their hand onto the ground and cause lightning to spread from the hand to underneath the opponent.
Name: Lightning Release: False Darkness
Rank: B
Type: Ninjutsu
Element: Lightning
Range: All
Duration: 1 Post
Hand Seals/Charge up: Snake
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.
Name: Lightning Release: Electromagnetic Murder
Rank: A
Type: Ninjutsu
Element: Lightning
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Boar → Ram → Snake → Horse → Dragon
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Name: Lightning Release Shadow Clone
Rank: A
Type: Ninjutsu
Element: Lightning
Range: N/a
Duration: Until Dispersed
Hand Seals/Charge up: Shadow Clone Seal → Ox
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching
- Doton:
Name: Earth Release: Double Suicide Decapitation Technique
Rank: D-rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: 10m
Duration: 1 Post
Hand Seals/Charge up: None
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.
Name: Earth Release: Hiding Like a Mole Technique
Rank: C-rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: Contact w/ the Ground
Duration: Lasting Jutsu Cost [C-15]
Hand Seals/Charge up: None
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Name: Earth Release: Tearing Earth Turning Palm
Rank: C-rank
Type: Ninjutsu
Used For: Offense
Element: Earth Release
Range: 20m
Duration: 1 Post
Hand Seals/Charge up: Boar → Ox → Technique specific seal
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Name: Earth Release: Underground Projection Fish Technique
Rank: C-rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: Contact w/ the Ground
Duration: Lasting Jutsu Cost [C-15]
Hand Seals/Charge up: None
Description: This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention.
Name: Dropping Lid
Rank: B
Type: Ninjutsu
Used For: Offensive/Supplementary
Element: Doton | Earth Release
Range: All ranges
Duration: Three posts
Hand Seals/Charge up: Snake
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Rank: B-rank
Type: Ninjutsu
Used For: Offense | Supplementary
Element: Earth Release
Range: 20m
Duration: Lasting Jutsu Cost [B-20]
Hand Seals/Charge up: Slam hands on ground
Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after hit it with a Passing Fang. The user can be able to absorb the chakra of anyone trapped inside. However, the users chakra was not evenly distributed throughout the dome. Near the back, relative to him, his chakra was much weaker, making the dome weaker in that spot [absorption of 10 chakra points per post].
Name: Earth Release: Earth Spear
Rank: B-rank
Type: Ninjutsu
Used For: Supplementary
Element: Earth Release
Range: Self
Duration: Lasting Jutsu Cost [B-20]
Hand Seals/Charge up: Snake
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Shinobi with the earth release as a primary element along with mastery in Ninjutsu demonstrate the ability to use this to cover themselves partially (i.e. their hand and lower arm, and the side of his head) without using hand seals, which gives them a significant tactical advantage against ambushes. Although, this technique does have a drawback in that one cannot really move parts of their body that is hardened.
Name: Earth Release: Earth-Style Wall
Rank: B-rank
Type: Ninjutsu
Used For: Defense
Element: Earth Release
Range: 10m
Duration: Until Destroyed
Hand Seals/Charge up: Tiger → Hare → Boar → Dog
Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body, then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Some shinobi can create walls composed of sculptures.
Name: Earth Release: Swamp of the Underworld
Rank: A-rank
Type: Ninjutsu
Used For: Offense
Element: Earth Release
Range: 50m
Duration: Lasting Jutsu Cost [A-30]
Hand Seals/Charge up:
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Name: Golem Technique
Rank: A
Type: Ninjutsu
Used For: Offensive/Defensive
Element: Earth
Range: 25 meters
Duration: Maintainable
Hand Seals/Charge up: None
Description: The user creates a rock golem that can either be instantly expelled from the user's mouth or formed from the surroundings.
The size of the golem differs depending on use, but it always possesses an ample amount of brute strength (Taijutsu Mastery strength). It is very durable, being able to withstand a point-blank explosion (Deidara's C1 explosions).
Name: Mountain Sandwich Technique
Rank: S
Type: Ninjutsu
Used For: Offensive
Element: Earth
Range: The two quarter-spheres can have a 50-100 meter radius
Duration: See Lasting Jutsu Costs
Hand Seals/Charge up: Tiger → Ram → Rat → Slam hands on the ground
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the city-block large Demonic Statue of the Outer Path in size.
Weakness: Isn't very practical in close-ranged combat or in a straight-up one-on-one fight, as given the immensity of the quarter-spheres, user would be crushed by it.
Name: Fists of God
Rank: S
Type:Ninjutsu
Element: Earth
Range:0-50 meters
Duration: 8 posts
Hand Seals/Charge up: ram, dog, tiger, dragon
Description: Upon finishing the last seal 8 hands made of stone rise from the earth around the user. These stones hover around and are controllable being able to fly around at speeds that match the user's Taijutsu level. These stone hands can open up to grab or clench into tight fists for attacking. Each hand's fist is the size of a very large fist roughly three times the size of the average persons and have an 'arm' that goes back a foot to where the elbow would normally be but it just ends there. When these fists are created they can be used in any manner of way whether its following somebody around trying to punch them or possibly even restrain an enemy. They can even be used cooperatively to mimic the users actions. An example would be somebody standing there punching rapidly while each fist attacked in the same manner. Fists do damage equivalent to one rank higher than the users Taijutsu.
Weakness: an S rank raiton jutsu would easily destroy the stone fists while A rank techniques can render the fists immobile 1 post after the damage occurs.
Name: Gaia's Protection
Rank: S
Type:Nintaijutsu
Element: Earth
Range:0-50 meters
Duration: 4 posts
Hand Seals/Charge up: Dog, snake, dragon, ram
Description: Very similar to the technique Earth Spear, the users skin blackens and essentially hardens. This jutsu however is different in the ways that it still allows the user free movement and a more protection. Being much stronger than its parent jutsu its no surprise that it amplifies the original effects. While wearing this 'armor' the users speed is decreased by 1 tier while there strength is increased by 1 tier. In terms of defense the only thing thats known to pierce the skin of anybody under Gaia's protection are Raiton based ninjutsu of equal strength and even then Gaia's Protection is able to withstand most of the damage before crumbling and allowing the user to be damaged. When the jutsu is destroyed by an S rank raiton the user takes equal to that of a C rank raiton jutsu.. Just like the original earth spear the user can partially cover up to 1/2 of their body.
Weakness: The user can still feel effects of raiton jutsu such as numbness and tingling of any raiton technique B rank and up. Only Raiton jutsu of S rank however can nullify the armor and cause damage to the user. While A rank raiton will nullify the armor like any other S rank jutsu
- Genjutsu:
Name: Genjutsu Binding
Rank: B
Type: Genjutsu
Element: None
Range: All (up to 10m from self)
Duration: Upkeep
Hand Seals/Charge up: None
Description: As the name suggests, the user binds the opponent in a genjutsu, rendering them incapable of movement. As Tsunade demonstrates when facing the Legendary Stupid Brothers, this genjutsu can be used on more than one target at the same time. Once the target is bound, the user or an ally can rush up to the enemy and deliver a devastating killing blow.
Name: Genjutsu: Flower Petal Escape
Rank: B-rank
Type: Genjutsu
Used For: Supplementary
Element: None
Range: Within a Genjutsu
Duration: Until Broken
Hand Seals/Charge up: Tiger → Boar → Tiger → Horse → Ox
Description: When trapped inside of a genjutsu or wishing to appear trapped, the shinobi uses this technique to dissolve their body into lots of flower petals which then consumes the enemy's body.
Name: Genjutsu Dissipation (Kai: Release)
Rank: C
Type:Genjutsu
Used For: Defensive
Element:None
Range:Self
Duration: Immediate
Hand Seals/Charge up: Tiger
Description: The ninja stops the flow of chakra in their body, and then applies an even stronger power to disrupt the flow of the Genjutsu caster's chakra. This removes Genjutsu from the user. The user still requires the mental ability to release themselves and make hand seals. Generally it will need to be performed before the Genjutsu takes full effect.
Name: Demonic Illusion: Hell Viewing Technique
Rank: D-rank
Type: Genjutsu
Used For: Supplementary
Element: None
Range: 10m
Duration: Until Broken
Hand Seals/Charge up: Snake → Rat
Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Name: Mist Servant Technique
Rank: D-rank
Type: Genjutsu
Used For: Supplementary
Element: None
Range: 20m
Duration: Until Broken
Hand Seals/Charge up: None
Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and corner the enemy. Their movements are slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply, the victim will eventually be worn down.
- Jinchurikki :
Name: Borrow Power
Class: S
Element: None
Hand Seals: None
Range: Self
Duration: 1
Description: The user gains the Chakra of their Bijuu, allowing them to tap into the resources provided to them. This grants the user 25% of the total Chakra pool given to their Bijuu. This is available for all Jinchuuriki once trained. This cannot be used in the same thread as "Raw Chakra Cloak" or "Bijuu Cloak".
Weaknesses: This ability can only be used once every ten posts. This skill requires a 2,000 WC Training Thread to Gain
Name: Raw Chakra Cloak
Class: Bijuu
Element: None
Hand Seals: None
Range: Self
Duration: Upkeep (15 Chakra per tail)
Description: The user is coated in chakra given by their tailed beast. This chakra appears red and has black bubbles in it. The user remains humanoid and has a set number of tails radiate off of their body. This chakra is immensely powerful and slowly deteriorates the flesh of those who are coated in it. However, it grants the user a tremendous amount of Chakra to assist them in their battle. This form is generally spontaneous. The amount of chakra the user gains depends on how many tails are used in this form. The amount of tails also increases the user's strength capabilities. No user may surpass the number of tails their Bijuu possesses. The user must remain one tail under the maximum to use this form. Once activated, this transformation cannot be deactivated until the user meets the incapacitation post mark or they run out of chakra. Should the user use all of their chakra, they will be left with 1 Chakra and be considered unconscious. Below are the statistic changes based on the number of tails given.
One- Gains 10% of their Bijuu's chakra pool. Gains 1 Tier of Ninjutsu. Incapacitates the user after 11 turns. Require 100 WC hospitalization thread after use.
Two- Gains 15% of their Bijuu's chakra pool. Gains 1 Tier of Taijutsu, Incapacitates the user after 10 turns. Requires 200 WC hospitalization thread after use.
Three- Gains 20% of their Bijuu's Chakra Pool. Incapacitates the user after 9 turns. Requires 325 WC Hospitalization thread after use.
Four- Gains 22% of their Bijuu's Chakra pool. Gains 1 Tier of Taijutsu. Incapacitates user after 8 turns
Five- Gains 25% of their Bijuu's chakra pool. Gains 1 Tier of Ninjutsu. Incapacitates user after 7 turns.
Six- Gains 27% of their Bijuu's chakra pool. Gains 1 Tier of Taijutsu. Incapacitates the user after 6 turns.
Seven- Gains 30% of their Bijuu's chakra. Incapacitates the user after 5 turns.
Name: Bijuu Cloak
Class: Biuu
Element: None
Hand Seals: 2 Turn Startup
Range: Self
Duration: Upkeep(20 Chakra per tail)
Description: The user begins to glow with an aura represented by their full mastery of their Bijuu. This form requires full training of their Raw Tail forms up to their maximum. This form grants an additional 2x chakra gain from their Bijuu's chakra pool (cannot surpass one's limit, however additional chakra can be later pulled from the pool until the full percentage has been retrieved) as well as a Ninjutsu and Taijutsu tier increase on top of whatever bonuses their maximum raw form would offer. This form is the representation of a perfect mastery of one's Bijuu. This form however can be deactivated at will.
Weakness: Requires 5k WC to train. Requires mastery of Raw Chakra form.
Last edited by Loki on Sat Feb 07, 2015 8:30 pm; edited 15 times in total